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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1681

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    Long post warning!

    Quote Originally Posted by zero3growlithe View Post
    Aaaaaah, you can call me genius, I won't get upset
    Random Enemy AI Ships loader script is ready!
    This damn thing was hell of a nut to crunch for me xd
    Nice one! I kind of side stepped this by allowing the player to select the AI racers and their weapons- so if you want a big challenge you kit out your opponents with powerful weapons and fast ships. I might grow a conscience and do it properly at some point.

    Just a small update from me:

    Things are going well (although at the minute I have no art assets, its all flying cubes!)

    I have got a working ship select script- this has the 6dof constraint code so the weapons that my ships carry now have mass and are fully destructable- for example, one weapon has a fuel tank that if hit blows up and deals massive damage to the ship carrying it. So if someone carries mines, if you shoot them before they are dropped then its sweet revenge!

    The track select will use a similar script to the above ship select.

    I'm going over my old code for my weapons and slowly integrating it into my main 'test' file, and trying to spot bugs as all these separate files are brought together. At the minute I'm having fun with mines and lasers.

    The timers all now seem to work: I have split times between the leader and second place, lap time, total time, best time. I managed to sort out a minor glitch in the race position script too. Occasionally something weird happens but its happens rarely.

    Just as Zero can see how hard a ship hits something, all my ships and weapons calculate collision speeds. If a ship carries a weapon and flies too low, the weapon can be smashed off its mounting, or explode. I am also experimenting with having smoke and flames stream out the back that get worse as you get more damage. I was also thinking about destructible tracks, so heavy ships could damage the track depending on the collision...

    Each ship will have multiple parts, so if it hits something hard enough that chunk will either explode, fall off or stop working. Every ship has a 'core'- if this parts health goes to zero then the whole ship explodes. So smaller, more agile ships therefore have more exposed cores and are more fragile.

    Little bit of code optimisation.

    Started making an 'arena-cam' that tracks selected ships.

    Weapons are now full physics objects, when they are released they crash and roll properly. EDIT: I forgot to add, once the payloads have been jettisoned, the ship becomes faster since its not as heavy.

    Look forward to more updates from GX!
    Last edited by Rotational_aspect; 14th May 2012 at 02:11 PM.

  2. #1682
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    Default Slipstream GX:Super speedway and Mach 1 Speed Class proposal

    This plan view is of a track that could be a superspeedway in Slipstream GX
    While the picture linked is rather bare(the track is made of wire/paper-clip),this ensures that interpretation of what and how the track should be like is open-ended.If anyone wants banks(and maybe even outward banking),the track can be moulded to fit
    Anyone mind if I create a ship that has,for some reason,airbrakes whose turning ability is much greater than normal steering?(in this case,airbrakes are the main form of steering(PirHana 2048 Prototype-like),the normal steering now has the role of...the airbrakes. It adds to the airbrakes)

    Also,with the super speedway idea and what I feel should be some super speedways having ridiculous track lengths of say,in excess of 50Km,anyone mind a Mach One Speed class that can only be used on specific tracks(like Speed Ovals[think the first Prototype Track that used the special craft in WipEout 3])?

    Now to shoot down some ideas:

    That just gave me another (and probably more plausible) idea: A Tron Legacy style ship that you can unlock. The lights would be FEISAR colored, and it could look like a cross between an AG Systems Fury* and a Goteki Fury*.
    And let it break the game by having a solid vapour trail that other ships can collide into,eliminating them?


    The Top-View of the first ship kinda reminds me of those Veritech drawings in the Robotech RPG books. Maybe as an easter egg, one of you guys can make a hidden Veritech (and paint it in FEISAR colors). It would be bloody-awesome to fly (especially since it would be like flying a Pir-Hana with FEISAR handling and Goteki thrust)
    With respect to game balance,a craft with Piranha Speed,FEISAR handling and Goteki thrust means that the craft...has Icarus grade shields,or maybe even worse(This assumption is based on the maximum of 34/40 stat wise that AG-Systems and FEISAR had in WipEout Pulse/HD,the best/worst case scenario being 9/10 Speed,9/10 Handling,9/10 Thrust and 7/10 Shield,the worst/best case scenario being 10/10 Speed,10/10 Thrust,10/10 Handling,and 4/10 Shield
    Last edited by F.E.I.S.A.R; 14th May 2012 at 02:54 PM. Reason: Shooting down some ideas

  3. #1683
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    Quote Originally Posted by Xpand View Post
    Cool! Did you managed to keep repeated ships from being selected?
    Now we can see who is not reading descriptions Yeah, they don't repeat.

    @Rotational_Aspect: If you think of something better than me with this strong/weak collision detecting thing (i have to change mine because it sucks right now) I would be really grateful if you could share your thought with me Oh, and thanks for mentioning about split time thing, totally forgot there is something like that xd And looking forward on seeing your final project too ^^
    Last edited by zero3growlithe; 14th May 2012 at 06:11 PM.

  4. #1684
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    Quote Originally Posted by Vorpal-Knife View Post
    Yeah - ^ That sounds badass. If you were to compile the game for mac (your working in unity right?) then the mighty mouse may be a pain in the arse.
    Honestly, I suck ass at programming But if I could program, I would do it (plus, I don't have any creative software aside from Paint.NET and a pirated copy of Adobe Illustrator).

    Anyway, my idea (like I keep saying) is to just have the game respond to mouse movements as if it were an analogue stick. Move your mouse to the left, the ship will start turning left. Move it to the right, your ship will start turning right. Move it to the center, and it will stop turning. Same thing with pitch.
    Quote Originally Posted by F.E.I.S.A.R View Post
    And let it break the game by having a solid vapour trail that other ships can collide into,eliminating them?
    No, just a TRON-legacy style cosmetics. No light-trail of death. As for the veritech, it was suppossed to be a joke. Sorry for confusing you :(
    Last edited by Amaroq Dricaldari; 14th May 2012 at 09:38 PM.

  5. #1685

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    Zero>

    Code:
    def Collision(cn):    
        ow  = cn.owner    
        collision = cn.sensors["collision"]
        collision.propName = "solid"
        multiplier = 1
        if ow["health"] > 0:    
            if collision.positive:    
                linv_now = ow.getLinearVelocity()        
                linv_before = ow.get("linv_before", linv_now)        
                applied_vec = linv_now - linv_before
                print ("For object:", ow.name)
                print ("--Impact magnitude:", applied_vec.magnitude)
                print ("")        
                ow["health"] = ow.get("health", 0.0) - applied_vec.magnitude * multiplier
                print(str(ow.name) + str(ow["health"]))                
            else:	    
                ow["linv_before"] = ow.getLinearVelocity()
    This is my collision code, it simply takes the linear velocity and compares it to before, subtracting any difference from a health value (the multiplier allows me to lessen or worsen collisions). I did have a line that printed the direction of the hit too. I hope it is of some use. At some point I think Blenders physics are going to be able to detect the magnitude of collisions automatically- will be great when it does!

    Split times are working for me, although sometimes when multiple ships fly across the line it gets confused.

  6. #1686
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    Talking Joke post

    To make things easier for all of you , I came up with a brand new idea!
    You guys should all move in to the same neighborhood and set all of your computers up in one building and work together in person! It's brilliant! You will no longer need to send files back and forth, you can all work as a group to eliminate confusion and conflicts, and you can combine your resources to dramtically reduce your development cycle. That is how professional game developers do it, so you should all do the same!

    --- END OF JKE ---

  7. #1687
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    Idea ignoring FTW[/sarcasm]

    Any game files that can be played as Alpha?

    Current computer specs:
    i7-2670QM
    8Gb RAM
    nVidia GeForce GT 550m
    750 Gb HDD

  8. #1688
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    Here's the latest ones I've found in Zero's post. But there's a lot of changes that have been done but not released yet.

    Quote Originally Posted by zero3growlithe View Post
    btw. Here's my simple example of new camera I've just implemented By the way you can check if AI difficulty is not too high as I've made them under my preference xd
    https://rapidshare.com/files/1099540...meProjects.rar

    NOTE: Don't press "c" in-game, if you do just press "r" to restart game. In track selection screen "Tristans Inferior" is not completed so it's just for a simple ride. Some functions has been deactivated in-game due to works in progress in scripting. Brightness of engine flames is low due to missing shader needed for it so It's just light "trying" to make it glow... Airbreaks animations will come in later. end of message
    Ah, and "X" button is for accepting things and for thrust...

  9. #1689
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    The X button still being used for Selecting Things and engaging the Thrust, eh? Reminds me of that Freddie Wong video. What was it called, Bodycount?

    Mission: Infiltrate base and hack computer
    *When he gets to the computer*
    On the laptop's screen: Hold X to hack computer (because Bodycount is an XBox 360 game).
    *Freddie presses X on the laptop's keyboard*

  10. #1690
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    Hey, can someone tell me if we have some avertisement logos done? Just so I start placing the already textured screens around Cassandra... Thanks.
    TypeProton, anything on your end? Even if they are only concept drawings I can color them in a flash and use them.

  11. #1691
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    No progress on adverts on my end, sorry. But you can work on it right away if you want to. Or if you'd like me to do it then just tell me here.
    [Ads concept]
    DECOY - Clothing brand that wearer can change graphic on clothing digitally.
    Me-clicks - Clothing brand
    Terrafirma - Terraforming firm
    Labranth - the name says it all
    Thingth! - Brain nutrient food
    Nimble - Racing apparel (helmets,clothing,gloves etc.)
    The rest is up to you.
    Last edited by TypeProton; 15th May 2012 at 03:57 PM.

  12. #1692
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    Cool

    Quote Originally Posted by MyNameIsBom View Post
    about drawing on paper.... i am the world's absolute worst at that xD so i dont even bother, i just cant draw on paper
    oh and thanks for the tip, ill use that for later.... if i ever do draw things on paper
    Remember to get alot of blank paper, get some graph paper (the kind with a grid on it) and put it under the blank paper, and then grab a mechanical pencil, some extra graphite, a high qulaity eraser, a ruler, a compass (the kind for drawing circles, not the kind that tells you which way is north), and that one tool that mathmeticians use that I forgot the name of. You know, the one that is shaped like a half-circle and shows you angles (-90o 90o)?

    Quote Originally Posted by Xpand View Post
    Oh and zero, please remove the trees for now. You want to keep at least 25FPS of frame rate on low end computers...
    Just do what Minecraft does with plants: Two intersecting planes with a Tree Texture on them. If you want to give them a general 3D shape, then maybe it will still support bump mapping.
    Attached Images Attached Images
    Last edited by Amaroq Dricaldari; 15th May 2012 at 05:00 PM. Reason: oh crap, I think I did something wrong with the uploading

  13. #1693
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    Thanks, TP.

    Theme song anyone?


    Strangely it's from one of my favourite producers. He also has a music with the Goteki's motto! xD

    Also:
    Attachment 6137

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    I haven't spent much time thinking of ads but you have the imagine logo I made as a sponsor thing for ifreet I could get to work on some basic sponsor thingies too so we have a large pool to choose from between tp's stuff and everyone else's

  15. #1695
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    Thumbs up TinyURL. Fake Physics, cheap Forests, and another Old Post

    I came up with a new idea involving forests:

    When making a large number of trees, instead of making it multiple individual trees you can make multiple groups of trees (each group being a single two-planed sprite). This would only work for trees that are off in the distance, though. The closer trees should still be individual.
    Hopefully, this idea should improve performance on tracks that are in forests.

    ---

    Also, here is my friend's lecture on Fake Physics
    Summary:
    By "fake" it is meant that these block-objects are not following a consistent physical law. They just react to certain situations in a way that makes them "look" physically believable.
    Remember that the part I want you to see starts at 2:39 (minutes:seconds), but you can watch the full thing if you're interested.

    ---

    Next, here is TinyURL. I'm showing it to you all because the URL for this thread is so long.
    Here is the shortened version of this thread's URL: http://tinyurl.com/6nvv57f
    And the preview: http://preview.tinyurl.com/6nvv57f

    ---

    Finally, I had to dig up another old post. Sorry guys :(

    Quote Originally Posted by Xpand View Post
    But I'll probably repeat the LAAG and Calculus exams because I'm pretty sure I've failed those... Lack of cold head during the Calculus exam and I'm going to fail LAAG due to only 4 days I had available for studying 3 months of stuff...
    Perhaps you're improved modeling skills might help you out with LAAG.
    Also, you use Illustrator, right? I have CS4 on my computer, and I can come up with some pretty cool stuff, such as Kilogons (1,000 Sided Polygons)

    ------

    And before I confuse any of you, I use commas to seperate thousands from hundreds, and use periods as decimal points. Examples:
    "3.1415926535897932384626433832795"
    "If you have at least $1,000,000 then you are a Millionare."
    Last edited by Amaroq Dricaldari; 15th May 2012 at 06:59 PM.

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    LAAG: Linear Algebra and Analitic Geometry (Pure maths) =/= 3D modeling (My course has nothing about 3D modeling in it)
    Also, why do you keep replying to old posts like those? I mean, I get the ones related to the game, but those random ones are a bit unnecessary, don't you think so?

    I don't use illustrator. I use PS CS3 and a bunch of 3d cad software.

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    I went to your page and I thought I saw you say something about Illustrator.

    Also, sorry about the old posts.I guess I should go tell a moderator to delete my posts and give me a 1-year ban.

    ------

    I have an oldish book in my house for learning Python. It is called Hello World.
    I forgot how long ago it was, but someone bought it for me for my birthday. I gave up on python programming because even when I did my programming correctly I couldn't get the program I was writting to work properly, and it wasn't even tht sophisticated either. It was just a simple, text-based number guessing game. However, the book still teaches you some very important things and it also starts you off with basic stuff before moving you on to more advanced things.

    Also, the program I was writting didn't start failing until after I started trying to improve upon it (the ridiculous simplicity was insulting my intelligence, so I tried to make changes and failed epicly).
    Last edited by Amaroq Dricaldari; 15th May 2012 at 09:12 PM.

  18. #1698
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    Played around with beveling in blender and made a very basic ship concept, I highly doubt we're gonna use this one and if we against all odds end up using it it will need changes but if anyone feels so inclined feel free to come up with a name and a story and maybe even a colorscheme have fun (if you wanna!)

    untitled concept.pnguntitled concept2.pnguntitled concept3.pnguntitled concept4.pnguntitled concept5.png

  19. #1699
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    Quote Originally Posted by Amaroq Dricaldari View Post

    Also, the program I was writting didn't start failing until after I started trying to improve upon it (the ridiculous simplicity was insulting my intelligence, so I tried to make changes and failed epicly
    "Simplicity is the ultimate sophistication" - Leonardo DaVinci

    Of course, you can't make it so simple that it won't work...

    Also, Oryx, that looks way better structured than the iFreet! xD There's a lot more "smoothness" going on on those polygons!
    Last edited by Xpand; 15th May 2012 at 09:27 PM.

  20. #1700
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    yeah man I thought it came out a lot better I'm not sure I figured out how to bevel properly though, can't seem to make it bevel only one bit of the model at a time... new tools and all that ^^;

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