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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    @Rotational_Aspect: Well, it's just turning ship and moving it in direction where next node is so putting a simple line of text which will detect mine/lock-on it's possible for an unexpected maneuver to occur
    @Xpand: Wooo, awesome ship-packed video Oh, and DarkGDK sucks... loading 3D models is lasting forever...

    btw. Here's my simple example of new camera I've just implemented By the way you can check if AI difficulty is not too high as I've made them under my preference xd
    https://rapidshare.com/files/1099540...meProjects.rar

    NOTE: Don't press "c" in-game, if you do just press "r" to restart game. In track selection screen "Tristans Inferior" is not completed so it's just for a simple ride. Some functions has been deactivated in-game due to works in progress in scripting. Brightness of engine flames is low due to missing shader needed for it so It's just light "trying" to make it glow... Airbreaks animations will come in later. end of message
    Ah, and "X" button is for accepting things and for thrust...
    Last edited by zero3growlithe; 22nd April 2012 at 04:39 PM.

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