@Rotational_Aspect: Well, it's just turning ship and moving it in direction where next node is so putting a simple line of text which will detect mine/lock-on it's possible for an unexpected maneuver to occur
@Xpand: Wooo, awesome ship-packed videoOh, and DarkGDK sucks... loading 3D models is lasting forever...
btw. Here's my simple example of new camera I've just implementedBy the way you can check if AI difficulty is not too high as I've made them under my preference xd
https://rapidshare.com/files/1099540...meProjects.rar
NOTE: Don't press "c" in-game, if you do just press "r" to restart game. In track selection screen "Tristans Inferior" is not completed so it's just for a simple ride. Some functions has been deactivated in-game due to works in progress in scripting. Brightness of engine flames is low due to missing shader needed for it so It's just light "trying" to make it glow... Airbreaks animations will come in later. end of message
Ah, and "X" button is for accepting things and for thrust...