I say we stopped on a high because the final thing we did was Wipeout Fury, and though I myself was not day to day involved at all (I contributed little to fury) it was the final thing the team did, and it was ace. We stopped because after Fury, Sony decision makers decided they wanted no more, at the time, I honestly think the team was kind of happy to have a little break but I also think the team would have welcomed the chance to continue with DLC for Hd, alas it wasnt on sonys radar. There are still some Pure-HD guys at sony, but many are no longer there, so any further Wipeout would be a new era, if something happens I'll be interested to see what they do, it would likely need people inspired by what we did to take it over and take it on in order to take it further, just as we, inspired by the first wipeout generation, took that and made our own take of it.
The cool thing is from a purely selfish point of view, we got the opportunity to make 'our wipeout' which on a personal level was all I ever wanted to do in the industry, I was working in psygnosis QA with my career aim to be 'lead designer of a wipeout game' back in 1999.
I never wanted to remake WO2097 or 'improve it' all I ever wanted to do was make 'my own wipeout' and after learning many things during WO Fusion, I was fortunate enough to be in a position to work with people who felt the same and WE made OUR wipeout. It was never perfect, I can point to many holes in pure, pulse, hd, fury some that you guys know some that you dont, but we really did create it with passion, and I think thats my only regret of the time, that the people who really poured passion into such things never really reaped the rewards and many ended up shafted. Its an aside, I'm not bitter (maybe a little), but there are not many games born and created from sheer desire and passion, and I think sony shot itself in the foot when it let many of such passionate staff go in fact I dont think it, I know, sony fkd up there end of story. I left pre redundancies and I primarily left because I had no passion for any of the opportunites ahead of me at sony, the concepts I felt passionate about where not favourable to management and vice versa which is fair enough, sony is a business there to generate money not feed my or anyone elses ego. I'm glad I left wipeout when and where I did, but I also know there is a tiny nagging feeling of unfinished business with it, which actually makes me want to see another version, someone elses vision, just to see what they do with it. As I've said before, I'd have loved a crack at doing a true Wipeout 3D, hopefully someone will be afforded that opportunity.
late night waffle FTW





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