Well I'll be jiggered - guess I lost the farm!

Ok. The next aspect that was on my list that I've noticed feels quite different to WO is the steering re-centring: I come to a corner and steer to a certain angle, decide that's enough, let off the key/pad for a moment (as I would in WO) to let that angle 'sit' for a moment, expecting to have to tap it again to maintain it in another moment or so if it's a sharp corner). But it drops offto centre quicker than I'd expect, and I find myself steering earlier than in a WO game to put the ship back on course. In the earlier wipeouts, I found it easy to steer a corner by tapping the key/pad in a direction a few individual times until the angle is right and then just leaving it, but due to the above, it this doesn't work quite as well because of the fast re-centring. Hence I have to hold it instead and then I get soon out of shape.

This would probably need to be 'suck it and see', but I'm curious how it would feel for that angle to centre a bit slower than it currently does.

Even if only for my own curiosity, are you able to make a custom build, changing only one variable (like this) for people to experiment? Or some other way you/I/we can play with this?