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Thread: AGR2280 - A Wipeout inspired racing game

  1. #1
    Join Date
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    bigsnake009
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    Lightbulb AGR2280 | Now BallisticNG

    Project has changed
    Please see my BallisticNG thread for what this project is now.
    There will be unlockable 2280 tracks and ships in BallisticNG, these ships will use AGR2280's physics.

    GitHub
    Last edited by bigsnake; 12th July 2015 at 09:15 AM.

  2. #2
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    Xpand122
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    That looks pretty epic! You're using Unity Pro, right?

  3. #3
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    Ohh i like. Really interesting how it will turn out in the end. I'm gonna keep an eye on this. Keep up the good work!

  4. #4
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    Quote Originally Posted by Xpand View Post
    That looks pretty epic! You're using Unity Pro, right?
    Yeah I am, I was saving up for the entirety of 2012 to purchase a license after messing around with the free version so I can later add features that are otherwise impossible with the free version.

    Thanks for the compliment, I'm hoping that now I don't have to spend as much time on the physics I can finally get some actual content done for the game.
    Last edited by bigsnake; 8th December 2013 at 05:12 PM. Reason: Didn't reply with quote

  5. #5
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    It looks very nice indeed. Especially the physics, great work. So you are programming and modeling this all by yourself?

  6. #6
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    Quote Originally Posted by docfo4r View Post
    It looks very nice indeed. Especially the physics, great work. So you are programming and modeling this all by yourself?
    At the moment it is just me, I haven't made a plan for the future but as the development progresses I might start to ask if people want to contribute. Before anything like that though, I hope to have the physics polished off and wall collisions working correctly.

  7. #7
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    Arrow

    Looks good so far, I'll play it soon and give you my feedback!

    Keep at it!

  8. #8
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    Congratulations, you did great job man! Although collisions are punishing me almost like collisions in the first Wipeout . On a note I would prefer to use air breaks without need to press left/right. However I played using keyboard, then DS3 and after few laps I've almost get used to it anyway . Other thing is that physics are quite stiff like in HD, many people will love that anyway but not necessary me I would prefer floaty physics - but like I said it's just me. BTW. I've done some experiments with floaty physics since I want to recreate W3O:SE physics for fun, results: http://mi-ku.net/projekty/FusionCure/WebBuild.html Of course the purpose of this mini project is not to compete with yours, SSGX nor original Wipeout, it's just my own experiment and I'm giving the link just to compare physics .

  9. #9
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    Hmm interesting... Btw I'm ThreeDManiak. It's not me who you should worry about, it's Sony, since that's still their intelectual property, but as long as you don't use those models for a monetary purpose (or in anything that gets too much attention) I think you can go under the radar (provided you give the credit to them).

  10. #10
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    Looks very interesting! Sadly, I don't have a PC (yet! I have a useless modified mac ATM that cannot run this or SSGX for that matter), but this looks like a very fun game to try! The ship that you have looks very Icaras-esque, while the track is a la Modesto Heights/Ubermall inspired? Great progress so far though!

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