Yeah, the inconsistencies in the shape of the ships is what causes it. I'm thinking it's worth having just a box for collision that's the same on all ships which only collides with the floor, then the current collision meshes don't collide with the floor. That will keep the bottoming out consistent while still allowing me to utilize the more precise representation of the ship the convex mesh provides (for instance the checkpoint lasers can be obscured by ships).
And yeah I don't think gravity will be changing from this point on, I feel like it's good as it is now. The idea is that while the ship should bounce around on complex track sections, it should feel like you're gliding.
Thanks! Nice to see more and more people are liking the new design![]()





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