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Thread: Ballistic NG - Wipeout fan project

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  1. #15
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
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    300

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    Quote Originally Posted by AmigoJack View Post
    Thanks to MAD I've now seen this project and it's truly amazing! I never met someone both being able to deal with Unity and bringing up such a realistic W'O'' clone. Congratulations! Due to the 300+ videos on YouTube and their dates I see this is going on for over one year already - yet I think this is an astounding short time with a huge progress for a spare time/open source game. I instantly felt home when steering thru the tracks (although I'm not that used to the keyboard for W'O'').

    The tracks look great, the scenary has fantastic textures and also is more detailled than I would have ever dared to imagine, the craft's behaviour and look are perfectly fitting, the music is well done, and the menu so far is also quite intuitive (I only didn't expect ENTER to do nothing).

    If you want suggestions for improvements/ideas I'd be happy to list them, but those are rather cosmetic, not fundamental. So I don't want you to loose focus on the main work and rather come up with this after you're done and feel kinda bored for the first time.
    Thanks! Glad you're enjoying it so far I wouldn't be nearly as far as I am right now without Dreadofmondays and Xpand, they've both been a huge help with assets and Dreadofmondays has done a fantastic job with the backstory. I'm always open to suggestions and ideas so let me know what you've got in mind!


    Quote Originally Posted by AGgamer View Post
    BALLISTIC NG STAT BALANCE NOW
    (speed / thrust / handling / energy / total)(specialty)
    Omnicom ( ? / ? / ? / ? / ? ) (no comment)
    G-Tek ( 4 / 6 / 8 / 6 / 22 ) (Balanced plus handling, frail poor craft overall)
    Diavolt ( 8 / 9 / 3 / 8 / 28 ) (high thrust low handling, good bulk)
    Nexus ( 8 / 7 / 3 / 5 / 23 ) (a weaker diavolt)
    Wyvern ( 7 / 5 / 7 / 6 / 25 ) (okay at everything, frail)
    Scorpio ( 6 / 9 / 6 / 7 / 28 ) (High thrust, average bulk)
    Tenrai ( 7 / 7 / 10 / 4 / 28 ) (Exceptionally better than G-tek)
    Hyperion ( 6 / 8 / 6 / 5 / 25 ) (a weaker scorpio)

    Caliburn ( 8 / 3 / 9 / 5 / 25 ) (The only craft with poor thrust)
    Barracuda ( 10 / 10 / 10 / 10 / 40 ) (The overpowered monster because fun)
    There is an obsession with poor shields and high thrust in this game. Here is a revised stat distribution:

    BALLISTIC NG STAT BALANCE TRUE
    (speed / thrust / handling / energy / total)(specialty)(wipeout counterpart)
    Omnicom ( 7 / 7 / 7 / 7 / 28 ) (The beginner’s balance)(auricom)
    G-Tek ( 4 / 9 / 9 / 6 / 28 ) (thrust, handling)(AGS)
    Diavolt ( 8 / 7 / 4 / 9 / 28 ) (speed, bulk)(Qirex)
    Nexus ( 9 / 6 / 5 / 7 / 27 ) (speed)(Piranha)
    Wyvern ( 8 / 8 / 7 / 5 / 28 ) (speed & thrust, but frail)(EGX)
    Scorpio ( 5 / 9 / 6 / 8 / 28 ) (High thrust and bulk)(Goteki)
    Tenrai ( 7 / 7 / 9 / 4 / 27 ) (Good speed and high agility, low shields)(Icaras)
    Hyperion ( 6 / 5 / 8 / 8 / 27 ) (handling, shield)(Feisar)

    Caliburn (8 / 4 / 8 / 7 / 27) (No wipeout counterpart)
    Barracuda (10 / 10 / 10 / 10 / 40) (The overpowered monster because fun)

    Stats range from 4-9. the total ranges from 27-28. there is a craft with every level of quality for each stat. ie. it is possible to experience speed from 4-10. ie. it’s not like there is no craft with 6 speed. I put a lot of thought into this, I hope it looks good to you
    I'll have to try that out, the ships do have more of a base for their final stats right now though, it's mostly thrust and top speeds that need to be tweaked the most, I'll probably create a drag strip track to balance those. I've laid out what I have in the table below, let me know any changes you think could be made
    Speed Thrust Handling Energy Firepower Wipeout Focus
    MAIN:
    Omnicom 5 6 5 7 6 Auricom Balanced
    G-Tek 4 5 9 7 5 FEISAR Handling
    Diavolt 8 5 3 5 8 Qirex Firepower
    Nexus 9 6 5 3 5 Icarus Speed
    Wyvern 6 7 4 6 5 AG. Sys Speed/Thrust
    Scorpio 5 9 6 8 4 Goteki. 45 Thrust/Shielding
    Tenrai 7 5 8 4 2 Assegai Speed/Handling
    Hyperion 7 4 5 5 6 Piranha Speed
    UNLOCKABLES:
    Caliburn 6 2 10 7 4 No Equivalent Handling
    Barracuda 10 10 10 10 0 2097/XL Piranha Everything except firepower
    NX2000 10 10 10 2 7 No Equivalent Speed/Handling/Thrust/Energy
    MTechP1 4 5 10 7 5 No Equivalent Handling
    ProtonicAG4 7 7 1 8 3 WO1 Qirex Being a heavy ****er

    These are all the meaningful values that are given to a ship for anyone who is interested:
    Max Speed - Maximum amount of force that is applied to the ship
    Acceleration - How fast changes to the ship speed happen

    These two values stay the same, having both of them is pretty much redundant at this point:
    Power Gain - How fast the engine reaches maximum power
    Power Falloff - How fast the engine losses power

    Turn Speed - How fast the ship can turn
    Turn Gain - How fast the ship starts turning
    Turn Falloff - How fast the ship stops turning
    Grip - How much drag is applied on the ships lateral axis
    Slip Amount - How much the airbrakes reduce the grip
    Slip Gain - How fast the airbrakes reduce the grip
    Slip Falloff - How fast the ship recovers from airbrake slip

    These are global across all ships:
    Airbrake Speed - How fast the airbrakes rotate the ship
    Airbrake Gain - How fast the airbrakes start rotating the ship
    Airbrake Falloff - How fast the airbrakes stop rotating the ship
    Airbrake Drag Multiplier - The percentage of the max speed using the airbrakes can slow the ship down
    Airbrake Drag Gain - How fast the airbrakes slow the ship down
    Airbrake Drag Falloff - How fast the ship recovers from airbrake drag

    There are a lot more, but those are the settings that effect the ship the most.
    Last edited by bigsnake; 5th February 2016 at 02:56 AM.

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