
Originally Posted by
Amaroq Dricaldari
I think Mass (how much an impact or weapon slows you down) and Aerodynamics are also pretty important, and I think health should be expanded upon too.
Health/Energy could be split into Shield Conductivity, Shield Output and Shield Tension. Shield Conductivity being how quickly the shields can be restored from Pit Lanes, Energy Drains and E-Paks, Shield Output being just how much health you actually have, and Shield Deflection being how much damage that you actually take from energy weapons (an additional stat, Armor Tension, would determine how much damage you take from projectile and explosive weapons, and from physical impacts)
Aerodynamics could be divided into Stability, meaning how well you can control yourself into the air, Streamlining, which would effect how quickly you Accelerate, Lift being how long you can stay in the air without losing speed, etc. There would also have to be a stat for Braking Force, which could determine how effective a single ship's airbrakes are at helping it steer.
Firepower could also potentially be divided into Damage, Disruption and Deceleration; Disruption being how effective your weapons are at causing a ship to change direction or to shake, Deceleration being how much they slow a ship, and Damage being how much they damage a ship. Again, Mass would counteract Deceleration and Disruption, though heavy ships will usually have the worst handling.