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18th May 2009, 04:33 AM
#33
I guess, nobody didn't really care about the given problem. As you can
read in one of my previous posts, they claim not to know about it (how the
glitch works). lol There is always a way you can come around in getting to
know how a given glitch works.
The problem with STUDIO Liverpool (SL) is that there is virtually no official
communication with their fan base (customers). Very bad! I mean, look
at InsomniacGames or Guerrilla they are both in touch with their fans.
Both companies have official communities and message boards where also
developers do write some posts, respectively. InsomniacGames even has a
podcast and also features an R&D section sharing ideas as well as source
code to the public!
Once or twice a year someone from SL post a message over here and
everybody gets happy because they "talk" to us. LOL Applause!
I think SL would communicate with their fans a lot more if Sony Computer
Entertainment Europa (SCEE) would allow them to do so. Imho, I guess
SCEE has put a muzzle on SLs mouth. Almost all SCE/E featurered games
have virtually no official communities where also some official developers
do post. (As a side note: almost all SCE/E webpages are crap. And don't tell
me eu.playstation.com or community.eu.playstation.com are any good
webpages, pretty random if you ask me.) Hence, it's rather difficult to get
in touch with some of the guys behind those games to inform them about
glitches, bugs, or simply to talk with them about where the game could go
next. Why can't we know whether SL is working on a DLC or not? Up to my
view, SCEE fears the public because they fear the pressure we can exert
on them. But let me tell you something -- pressure makes diamonds.
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