The zigzag section is not an option, it's also quite too long to flyover
it. The zigzag section by itself is not the problem, the problem is the sharp
steering angle required from the exit of the corner (the ramp) leading to
that section in comparison to go for the overpass. Quite funny, on zone
110+ you will likely fly off from the ramp until after the second billboard
on the overpass, depending on the take-off point.I will do a barrel
role up there and make a screenshot.
Within the last four weeks I do only run about two times per week for about
1h (= three runs) on AP. Trying to run for three hours each second day, in
trying to run a 120, would be ... a hazard. I remember Flameshe (jp); the
second person who broke the 100 zone barrier; we agreed upon reaching
zone 110 on the first week of November. He played every day for about five
hours for a whole week if I remember correctly. He improved up to zone 104.
Two days later I have set a 106 and shortly therafter a 109. But suddenly he
stopped playing WOHD alltogether.I guess he overpaced his action in
trying to run a 110, but I don't know for sure. One thing is also interesting;
non of those persons who broke the 100 zone barrier (like Flameshe,
Ave_Fausto, and B-MARRI) have ever really improved their results for over
four to five weeks now. And I don't think that Ave_Fausto simply drop the
ball on AP, because he, like Wellington, is a very good zoner. I congratulated
Ave_Fausto for reaching zone 100 and told him to keep up the good work ...,
but he never replied.![]()
Honestly, I feel a bit bombed about myself on the current score on AP. I
think I've messed up the competition on my very own.However, it was
already my indention to leave AP for quite awhile after reaching zone 120+.
Perhaps I should ask SL to reset my score after I have reached that pretty
sick zone, such that the competition can grow by itself, I don't know....
If you ask me, I don't need the score and I don't need a HUD showing
the points or whatsoever. What drives me is the feeling you get upon
entering zone 100 on AP ... when you become one with the ZONE craft.
And only on AP you can go that far. I mean all the other tracks are quite
nice, too, I love them all, but the feeling doesn't hold for quite that long
on these tracks.For example, VINETA K, once you are into the flow at
zone 60 the show is over about 10 zones later.
The ZONE mode has to be improved / extended. There should be a way to
prolong the time to run at a certain speed. I envision a multiplayer mode
for ZONE; will do a thread within the next month about it such that we can
talk together. For example, imagine to run in tandem trough ZONE by having
the possibility to transfer energy between the crafts. Or a mode were the
zones do only increase if a certain synchronization condition is satisfied,
for example, both craft have to run a given amount of time without touching
walls. It would be awesome to run with some good friends together in ZONE,
sharing the same experience at the same time. dream on boy....