Okay! From my limited time with the Steam version so far it seems most everything feels to be in order. I was taking notes in any case, and so I'll leave here what I had jotted down.

* Default positioning of the Key Binder scroll window is at the bottom of the list instead of the top (both computers).
Side note to this, at 1080p every command within the Key Binder fits on the window, no need for scroll bar at all?
* Left Shift was not being recognised by the Key Binder (both computers).
* There is a slight camera shift during the start of races on Aciknovae (most likely when passing the exit to the Pit Lane) (Toxic Class).
* Replay Camera locations on Zephyr Ridge and Makeno Bay are out-of-bounds.
* Auto-Pilot pickup needs heavy modifications to combat the loss in speed when activated and pathfinding issues (Toxic Class).
* Perhaps some alterations to Pickup Logic need to be considered to prevent picking up the same item multiple times in a row.
As well as perhaps slightly increasing the chances of picking up an E-Pack when energy is critical.
* AI Pathfinding on Luna, 0x001 and 0x003 is broken; ships and Auto-Pilot are cutting corners too hard and crashing straight into them (Toxic Class).
* Rain sound effects on Ishtar Citadel are probably too loud.
* The first Boost Jump on Makeno Bay is perhaps too extreme a speed boost for Toxic Class.
* The track icons for Atlantica and Marina Bay are identical.
* When racing in a WipEout ship, cause all AI ships to also fly ships from the same game.
* Add numerical statistics to all the classic WipEout ships
* Still wondering when/if/how the WipEout 3 ships can be implemented.