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  1. #11
    Join Date
    Aug 2014
    Location
    Brazil
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    GMT -3
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    Quote Originally Posted by bigsnake View Post
    Thanks a bunch for the detailed feedback! Just fixed the menu problems, I also noticed you mentioned the lack of a warning for weapons, I'll get that implemented now. I'm going to start tweaking the AI more over the next few days, if you've got the time then I'll keep the current hotfix update with the latest changes. There's also an update to it right now if you want to try it (same link as before), I've toned the AI down on the first lap so you should get a better chance at getting into first place easy much earlier on in the race.
    Okay i'm gonna try it again. But I think you should put a link to the files that have changed, not the whole game again.

    One bug I forgot mentioning on my previous post, Auto-Pilot still have issues with those 90 degree turns. I went in the pit on Utah, activated the autopilot but when it was about to exit the the pit, it tried to cut the corner, but failed and kept hitting the wall...I think you should disable the ship collisions when this thing is on...that's at least so this kind of crap doesn't happen. It's annoying when you have an Auto-Pilot but when you need it's extreme cheating bliss, it does slow you down...

    and I think I've wrote it worng on the last post, it was supposed to look like this:"Did you fix the plasma bolt sound glitch?" in the end of the post.

    Another design choice: You could put a checkered parttern in the final lap. Cuz the words "Final" and "Finish" look alike and with the tracks you don't like you can easily misread the two.
    Last edited by Rafeku; 21st April 2016 at 11:01 PM.

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