
Originally Posted by
Rafeku
Congrats on getting greenlit! I'll be joing there on Sartuday.
Also, I've played 2097(and finished it. Good lord, I've finally unlocked that Piranha ship) to see how the AI behaved during races, since the AI of your game tries to mimic it, I've noticed something: The ships you're racing seems to have the same speed AND limit as the one you're using. So if you're chasing someone at high speed and hit a wall, they'll slow down, so you can still chase. Another thing I noticed(and that's a bad one on 2097) is that you have pre-set positions during the race. If you can keep steadly fast and reach the middle racers, and hit a wall, you'll notice then overtaking you in a cluster(which is ridiculous) and when you look to the position counter you, keep that position for that lap. Lap 1 - 11th, Lap 2 - 7(or 6)th(I don't recall well now), and so forth. One more thing, once I did a perfect lap on sargamatha with AG-Sys and I've got no one on my sights. It's like that you're supposed to hit a wall if you wanna reach/overtake someone.
Another issue I'm having are the S-Curves on your game. In 2097 something that I would normally cut/scrape through, I hit on your game, and it really pisses me off. In 2097 the ship is pushed slightly outwards the wall when you're scraping...more noticeable in straights. It's really very, but very slightly
And the AI in Aciknovae have problems in the last section of the track... you're making them going too close on the wall(so does the auto-pilot -_-)
Take note on those things and see if you can improve this part of the game. That really ruins the experience for me. As for the online part of the game, are you planing to do some sort of Dedi, or it's gonna be P2P exclusively?