im wondering about 1 thing, maybe anyone here can answer me this..
will the addon work even if the addon is NTSC and the wipeout is japanese?
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im wondering about 1 thing, maybe anyone here can answer me this..
will the addon work even if the addon is NTSC and the wipeout is japanese?
I think that the addon does not work.
I have US and JP version. However, installation and savedata are separate.
I think that separate addon is necessary.
japanese text ?
Only the difference of the language, Contents are the same.
The language of the game turns into English when I change a language of XMB for English.
facepalm.jpg
Seriously, complain? How is pointing stuff out like I did complaining...
And besides, those shadows on Tech de Ra are ugly and they would ruin an otherwise fine track.
My guess is they've already been fixed anyways, as we have shadows on Modesto Heights screenshots with no visible aliasing.
And I'm wrong to hope that shadows on the existing tracks will be improved, namely in the specific areas I point out? What's the reasoning behind this I don't understand it. The game shouldn't be improved upon? I find that it should, as there are still some things iffy, so I'm pointing them out in the hopes that the devs read it and consider improving it, since that is what I believe they strive for with WipEout HD Fury...
Bring it! :D
:lolWipeout has always been about gameplay and speed for me, and Im a damn graphic designer! :lol The brilliant designs were always an extra(and a damn good one!!)
My opinion :
Striving for perfection is one thing. Nitpicking about some shadows...meh...lets just say I just want to play this game and want it to work proper. Besides, I havent seen (bought/downloaded) one game this generation were im interupted in my game cous im missing a shadow.(or maybe I just don't really care...) Look @ infamous, its a damn disaster concerning popup but its still a brilliant game! :hyper
And yes, you could say if no one notices these things, devs become lazy and don't bother. But hell, I see it like this ; Its their job, so they probably know how things work. But im tellin yah, no one on these boards won't buy the game if some shadows are missing. :)
On the other hand, I doesnt hurt writing these things down here. Maybe a dev flies by, and thinks "Ow DAMN, He's RIGHT!!! (calls sony) STOP THE PRESSES WE ARE NOT PUBLISHING THIS GAME ON THE 7th OF JULY!!! ITS MISSING 2 SHADOWS FOR CHRIST SAKE!!" ;)
I do hope it's this Friday, or next Friday at the least. :coffee
Now would prob be the best time to see Fury come out, reason being i dont start Uni til for a few weeks. Now is the best time;) After that no, since ill be hitting the books again.
I'm sure they'll release it in August, when I'm on holiday for a couple weeks.:turd
They did the same with the big patch on Easter. I came back after two and a half weeks without Wipeout, turned on the PS3 unsuspecting, it updated automatically and suddenly everybody had already high ranks before their names, the online game menu looked completely different, I could see and enter races which had already started, I could see who of my friends was racing and it looked like there were 5 times more people online than before and i just thought... wtf is going on here:eek
The more time I spend anticipating a future that waits on someone else's efforts, the less time I can spend on enjoying the present.
I'm with Kigo, I only have till september to play it basically, then its face down into the books hardcore. SL don't disappoint me and the university crowd.
Because it's a unique event....
CNN live:
Michael Jackson - The Memorial.
SL, please release this on this Thursday or the next one - I'm off for seven weeks in a fortnight!
@Lance: True that is! But it doesn't make in any easier. ;)
I'm just waiting for the new blog post they said was coming this week. Hopefully it will have details about release date and the price.
It will. I'm absolutely sure. Any other statement would be more than ridiculous.
Ridiculous happens a lot. ;)
i wonder how much this addon will cost hmmm maybe $10 bucks cause i dont think it would be more expensive than the game itself lol
a little less I think, but not by much.. How cares... Its gonna rock
Most expensive DLC I've seen is $19.95AU for the Burnout BCS Addon, or the PoP Epilogue for $15.95AU, so I'm guessing it'll be around that.
http://blog.us.playstation.com/2009/...onment-design/
The new developer diary is up, no release date...
I don't mind the lack of release date am just glad its getting publicised!
At the same time with the publicity ramping up you have to say it can't be long now!
Were there ever any television ads for Wipeout HD?
It has never seemed to get the attention it deserves.
Egg:
"No. Pulse tracks are designed for Pulse physics - plus other things, tags and triggers which are set-up specifically within the tracks, would not work from Pure to Pulse.
My one regret regarding the ships is that I would have loved to have added a more 'layered' visual structure to them. Wings over plates over fins, layered over a visible chassis covered with nice complicated pipework, weapon pods and blinking lights.
As it turned out, it didn't work visually on the PSP screen (too small, fiddly and 'smeary'), and would have presented too many problems for customisation. The only things that remain from my experiments are the blinking nav-lights and the visible pilot.
I would've liked to see a grid full of engineers and floating robot thingies before a race, too. Sadly, we just didn't have time (or memory) for those sort of niceties."
Just saw this oldish (December 2007!) post from Egg on the WipEout Pulse section, looks like he got his way with the ship designs in the Fury pack...
[technical discussion]
SL did some experiments using shadow maps in HD, I guess, but they reverted
back (?) to pre-baked lightmaps to shadow the environment. Those few blocky
shadows you can see in HD are essentially not optimised shadow maps. For some
reasons they were left in the game.
The jaggies also depend on how you look at the shadows (camera direction vs.
light direction). But I don't think that the shadows get any better atm.
Perhaps SL wanted to speak out 'the truth' about their new technique; 'That's
what you'll get at worst, but in general the shadows look much better'. Yes,
they do. :nod Watch the Fury trailer.
Judging from the (60fps) trailer, Fury's shadows do not flicker. :) And I have
to say that new shadows look quite good for a game that also runs in 1080p at
60fps, especially those coming from each craft which are likely computed
at a higher resolution in comparison to those cast by the soundings. But this
does not hold for Zone Battle, which uses rather lower resolution shadows. http://www.consolewars.de/messageboa...ies/m-eek3.gif
Not me. I like them. :nod
That's because you don't follow any interest in computer graphics (/ science?)
and likewise in the the methods / algorithms used to actually implement things
like shadows and stuff. Right? You have to know, shadows are not an easy
thing to do (because of their global dependence) and they are usually
an expensive part in any rendering equation. So it's quite interesting to see
how SL has dealt with all the trade-offs and how they finally arrived at a
satisfying solution. If you don't care, not my problem. :P
The RETURN button is easy to understand, sure, but it would read BACK. The
referred Feisar logo is actually a scaled down version of the bigger one,
rendered wrong and blurry due to down-scaling. And "does not match even
remotely" refers to the difference in sharpness / coloring / contrast &
brightness, and how both sides are actually represented with respect to each
other.
You mean the texture details, right? Could be true. From my point of view
the overall texture quality / details for the new tracks don't match up with
those of HD either. Some (most?) textures look a bit muddy, which obviously
saves video memory ... to be used for the shadow maps? Who knows....
[/technical discussion]
[trivial discussion]
Fury pwns!
[/trivial discussion]
It`s a good thing they`re adding in a few of my favorite tracks, and including Eleminator.
makes me wonder sometimes just what we'd get if we let these people have all the time they want. Maybe it's good they're time pressed? Maybe that saves us an extra year, or two, or three in some cases where it might only end up being just a "little" better; whereas trying to wrap up to a specific date would get us basically the same thing and a hell of a lot earlier.
The artistry side of me wants to say let them take however long they need to in order to give us the best game possible. But the realist in me says I just wouldn't be able to take it. Look at what Fury's release is doing to me. :eek
Go and see your trophy list.
Yes, the fury trophies are out now. So, the release is coming up soon, don't you think?
EDIT: Oops, i saw now the post where everybody talk about them.
Fingers crossed this thurs:hyper
Even though he says the Announcement will come from.. uhm.. whoever he had mentioned, I get the feeling they'll come on here and say: "It's out today!!!".
usually, when the trophies are up, it takes a week ...maybe two till release. For example :
- The trophies for LBP(Metalgear pack) were 1 week before release visible.
- Burnout paradise expansions were 1 week before release visible.
- Pain Sore Spots were 1 week before release visible.
All during the weekend, usually late Friday. I think its common, only difference with these packs is that they did have a release date...and Fury has nothing. Fingers crossed.
I really hope it is this week! :hyper
Also, does anyone know if the new ship models will have multiple skin types that you can unlock? thanks
yes, each new ship will have a default skin and two more to unlock. :)
thats a relief, i really hated the new ags skin i saw on videos and screen shots
Thanks Bartgai - can't wait.
The ships do sort of look a bit like armadillos now compared to HD