I always get the "autoload failed" message and have to load manually.Originally Posted by Hellfire
Maybe it's a memory card compatibility issue, since I'm using el-cheapo unofficial ones at the moment.
I always get the "autoload failed" message and have to load manually.Originally Posted by Hellfire
Maybe it's a memory card compatibility issue, since I'm using el-cheapo unofficial ones at the moment.
It still seems a little strange that they left out the single player Eliminator.Originally Posted by zargz
Maybe it was to make room on the disc for the classic tracks, but I can't imagine it taking up that much space.
Ah well. I have both versions and I'm horribly addicted to both of them right now, so it's not like I'm really losing out.
Assegai's shield was enhanced +1 , not the speed
Physics model was dehanced, not enhanced. You fly higher which doesn't fit well with many wipeout 3 tracks like sampa run, stanza inter, and especially mega mall. However these physics work great with the old tracks!!! Go figure
Also, negcon multiplayer bug(if you realigned the buttons you wouldn't see the other ship race, kinda like the replay bug), was fixed
It doesn't work for me, I'm using a cheapo one as well, but i'm playiung from my PS2, will that have an effect? I also have it in port 2 as well.
It has to be port one
Thanks
I'm using a PSone with the version of WO3 that comes with a free DD2 coffee coaster :wink:Originally Posted by Axel
After experimenting a little I have discovered that autoload only works if the card with the WO3 save is in slot 1, and slot 2 is empty.
If you have cards in both slots, the autoload will fail, and if you only have a card in slot 2 the autoload routine will be bypassed entirely and it will go straight to the language select menu.
I have the card in slot one alright, but it does autoload with a second one on slot two. Are you certain your mem cards are OK?
Ben
ive seen some pics of wip3out se and i think that the jets that come out of the back of the craft are different. not sure someone will have to tell me, also i think that the pit was the same as wipeout 2097
Are you sure it's not from the wip3out BETA ? With pit being red instead of blue?
whats wipeout 3 BETA then ?
He just means images taken from pre-release versions of the game, when it was a work in progress.
oh ok then, while were talking about the colour of the exhaust trails, is there any way to change the colour of it in fusion instead of just the booring blue?
play as player 2 lol then you'll have some nice redishy pink
:mrgreen: ha. so it does. arigatou gozaimas :wink:
Wow. I thought I was one of the biggest Wipeout fans until
I joined up on this message board just now. I didn't even know
there was a Special Edition. I needs to gets me a copy.
Wellcome on board Shanenewville
I am a big fan too since a long time but , lol, like you, i didn't know 3SE before i joined this forum.
This version had been released all over Europe except in France where i am living . Hopefully i found a friend here from scotland ( Stin ) who gave it to me. Now i own this used copy + a bundle with W30SE with Destruction derby ( never open , brand new ) purchased into ebay.
I dont like the redesign of the WipEout tracks - it looks cheap.
The colors of the Original WipEout are the most realistic of
all WipEout titles.
The prototype tracks in SE use different textures for some of the track walls.
The most obvious example I've seen so far is on the first couple of bends and tunnel in LS102 (the brown one). In WO3, the walls are just plain brown, but in the SE version there is a patterned texture on the walls that gives you a much better idea of your craft's speed and orientation.
Last edited by Hail Seizure; 10th February 2007 at 10:05 PM.
Have any of the Prototype tracks in WO3 been touched up to put in WO3se? At least one of those is my favourite