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Thread: The definitive list of differences between WO3 and WO3:SE

  1. #1
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    Default The definitive list of differences between WO3 and WO3:SE

    I need a little help compiling a list of differences between WO3 and WO3:SE. As far as I know WO3:SE has the following things, which the regular edition does not :-

    (edit : this is the updated version of the list)

    01 - 8 extra "classic" tracks (3 from WO1 and 5 from WO2097/XL)
    02 - 2 tracks from the Japanese version of WO3
    03 - AI bugfixes
    04 - Enhanced game physics
    05 - Assegai craft upgraded (speed +1)
    06 - Icaras craft upgraded (handling +1)
    07 - "next race" option after gaining a gold
    08 - Auto-load of saved data on game start
    09 - Brighter visibility in tunnels
    10 - Certain "invisible walls" removed
    11 - Larger text size on the menu screens
    12 - Numeric characters available for player name entry
    13 - Shadows under the AI craft
    14 - Perfect lap indicators (a red "P" next to a lap time)
    15 - Console link-up feature (without having to enter a code)
    16 - NegCon replay bug fixed
    17 - Weapon pads grey-out for a second after use (in W3O you had to judge for yourself if they were active)
    18 - Different system for unlocking the tracks/craft.
    19 - SE asks you to confirm if you want to overwrite your saved game. W3O just goes ahead and overwrites your data
    20 - Slightly enhanced graphics on the four standard prototype tracks

    Post here if you know of anything missing or incorrect.

  2. #2
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    wip3out:SE has a shadow under the AI craft (missing from wip3out)

    I'm sure contrails (wind trails) featured in the original wip3out

    Just checked - contrails are indeed in WO3 - though I only looked at the PAL version.

  3. #3
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    contrails dont show up in the us wo3. i think it was a bug, check out the scott naylor interview.

  4. #4
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    02 - 2 extra prototype tracks
    03 - 2 tracks from the Japanese version of WO3
    I thought these two were the same, the 2 Japanese tracks are the 2 extra prototype tracks.

  5. #5
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    The AI (difficulty curve) was 'fixed' for each race WO3:SE - there was a bug in the original game that meant the difficulty settings where slightly off, which is why Sampa Run was quite difficult to win even though it was only the 3rd circuit in the game.

  6. #6
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    I think I read somewhere (possibly this forum) that there was a change in the player name entry. Did WO3 not have numbers or something?

  7. #7
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    Correct - the special edition has numeric characters in addition to the standard alphabet.

  8. #8
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    Thanks to those who have helped so far.

  9. #9
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    Also, I have read that the "Assegai" craft has been upgraded for SE, and that certain invisible walls have been removed.

    Either of these true?

  10. #10
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    Indeed, it is true. Assegai speed was improved by 1 and Icaras handling was improved by 1. And invisible walls were removed. If you do a search through the forum, you might even find the topic wherein these things were revealed... Direct suggestions from Al to the development crew.


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