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Thread: The definitive list of differences between WO3 and WO3:SE

  1. #31
    Join Date
    Feb 2002
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    Knoxville TN, USA
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    506

    Default Difference #107

    ...all of the pilots in SE have tails and furry feet like little anti-gravity monkeys, whereas the WO3 pilots do not (not a feature that you're likely to notice without digging deep in the instruction manuals). Surprised noone threw that one in yet...

  2. #32
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    Oct 2003
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    Default

    Finally someone who noticed that....

  3. #33
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    Mar 2002
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    Central Scotland
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    stin_wz
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    Default

    Just shows you who is this guy is soo obsessed!!! :wink:

    stevie

  4. #34
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    Jul 2003
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    Darlington, England
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    Default

    ive been watching this topic for a while now (i also know what half of this stuff means) and something has got to me, this new enhanced ag craft handling, is this the bit were the craft stays the same distance from the ground at all times? if it is then thats crap i want to have to control everything about my craft, pitch and yaw, i was gutted wen that happened was like having auto pilot on : and the brighter tunnels thing, i liked it dark (and im sure of you think this as well,) it gave me a feeling of being in a tunnel, final thing whats this about little ag monkey pilots : ! i looked and i cant find anything,

  5. #35
    Join Date
    Mar 2002
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    Le Havre. FFF team base
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    GMT + 1
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    Asayyeah -OFW-
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    4,005

    Default

    For your first question, Piranha wiper, by pitching up & down you change the distance from the ground in SE and W3O and that's great, but in Fusion you can't: it's the biggest 'crappy thing' with his ' glue handling stick to the track'.
    I agree with you in SE we have lost the darkness inside tunnels and it's a shame.

  6. #36
    Join Date
    Jun 2004
    Location
    Norwich, UK
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    22

    Default Re: Difference #107

    Quote Originally Posted by science
    ...all of the pilots in SE have tails and furry feet like little anti-gravity monkeys, whereas the WO3 pilots do not (not a feature that you're likely to notice without digging deep in the instruction manuals). Surprised noone threw that one in yet...
    Space monkey's...ready to be shot into space.

  7. #37
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
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    3,229

    Default Re: differences

    Quote Originally Posted by djb
    did wip3out have the flip tracks option like s.e?, i cant remember!
    what this flip tracks option I cant find it anywhere

  8. #38
    Join Date
    Feb 2002
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    Scotland
    PSN ID
    infoxicated
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    Default

    You have to complete a good portion of the game to open it up.

    It was in Wipeout 3, but you had to enter a player name cheat to unlock it, kind of thing.

  9. #39
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
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    Rapier_Racer -OFW-
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    Default

    I see, so it looks like i'll have to play at rapier class after all

  10. #40
    Join Date
    Aug 2004
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    UK
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    o_fluff
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    Default

    n00b question alert!!!!!

    what are flip tracks?

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