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16th February 2008, 03:53 PM
#11
Something has been bugging me since Kandang mentioned how Triakis also suffers having a big sized frame.
Does it mean all ships have different hitboxes (areas where they bump into something) perfectly based on their visual rappresentations? (simpler: that what you see is what exactly bumps into stuff)
Because that would also mean that there may be better and worse versions of the same ship, based on the ship models. AG sys is relatively slim, but its zone counterpart is the standard zone ship width, which seems wider - thus, it might be worse. On the other hand, if that is true, a Triakis might become better (slimmer) if its zone counterpart is used. Prototype skins would also have to be taken in consideration. I remember prototype Goteki to be visually huge.
Don't get me wrong, maybe not everything is necessarily better or worse. Some ships might have more stability because of width, etc (hasn't kandang also mentioned it being a plus of triakis in some curves - but maybe it's only caused by its weight factor...). I'm mostly curious if the properties are really affected by the size and shape of the polygon models and if, as a consequence, same ships have different sizes based on models used.
Last edited by kekken3; 16th February 2008 at 04:02 PM.
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