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26th December 2007, 10:43 AM
#11
The big 256x256 you actually draw on - that's exclusive to the editor, because the website version of the ship is restricted to one texture per object.
The secret is this: when the new skin goes into the game, it gets split into four 128x128 pieces.
In the process, the bottom right piece is ignored (however messed-up it looks in the editor) and replaced with the engine texture.
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