I found Gran Turismo even better in its use of 3D. There's less going on on-screen, so it's easier to cope with the 3D effect. The net result was that I found it incredibly helpful in judging braking points
It was the extra layer of eye-strain that killed 3DTV gaming for me. When I'm as focused as I get playing WipEout, I get to a point where I fail to blink properly. This type of eye strain is bad enough, but 3D seems to put a similar level of strain on my eyes, so it's a double-whammy. At least when watching movies it's only one of those things.
In the time I've had a 3D capable TV, I think I have watched maybe half a dozen things in 3D. My glasses require power, but the batteries were flat EVERY time I went to use them, and required a tiny screwdriver to change. That's never a problem for a wired VR setup. I know later models used polarised/passive glasses instead - I can't comment on those. But if you somehow had 3D glasses that fit over regular glasses (another problem I had) but your regular glasses were polarised, that wouldn't work. It was a bit too much of a house of cards to be consistently viable. Also while 3DTV will give you depth in a picture, VR not only gives you that but puts you completely inside the world. There's a massive difference between passively viewing a world and being part of a world that reacts to your presence. The barrier to entry is higher, but the reward for crossing the barrier is dramatically larger.
I really hoped to see more come of the idea explored in the PlayStation display that Sony put out (or at least showed) - they had the ability for two people to play at the same time on the same display using alternating frames for 2 player full screen without being able to see each other's screen. It was such a cool idea, and such a cool alternate use of 3DTV technology that never gained a foothold.
HDR is such a mess right now. I hope we see that landscape flatten out. Right now it feels like HD-DVD vs BluRay all over again. Are UHD blurays higher capacity? It won't be long until games don't even fit on physical media 100%.
I mentioned to you on playstation messaging that my bigger issue with the PSN pricing is that it doesn't drop at a rate that makes any sense at all. Horizon Zero Dawn came out in Feb 2017. Here we are over 2 years later and in the Easter sale it's currently $50.45, incorporating the further discount that comes from my PS Plus subscription. JB Hi-Fi (the same retailer you visited) has the same edition for $39, and that's not even a sale price. Compare this to the Steam approach, which has titles fall in price pretty rapidly and encouraged purchasing habits that have largely killed game piracy. I have to wonder if this is the result of push-back from physical retail so that they can maintain a used-games market?
There's no real reason digital should ever cost *more* than a new physical copy - the current situation is ridiculous.
For reference, while in AU it was $99 vs $66; it's $119.95 vs $95 in NZ for Days Gone at PSN vs JB Hi-Fi. Not as big a delta for us





Reply With Quote