We thought about this during development, we felt it'd be too confusing for new players. (Why do these tracks look so bad?!) - it's also not a small amount of work - you'd need to set up leaderboards for the game modes, and then play test the game with the weapon pads, etc.. it's quite a lot of QA expense. It was on the wishlist - but quickly dropped as it felt "outside of the projects remit"
Interesting idea - but again, we felt that this wouldn't be staying true to the original games whenever possible (which was the remit of the project) - we agree that the fury ships do make the HD ships seemingly redundant. We did consider an option to let MP races be "limited" to HD / Fury / Prototype / etc "only" - but again, this was a lot of work and was dropped.
I actually think this is a bad idea, if you have a turbo, you open up the boost-cancelling-boost technique that players use for 2048 - which we felt breaks the spirit of time trials (every lap should count, not just every other lap after you spend a lap cancelling) - we actually think removal of the boost altogether is the solution to perform here. But then again, it doesn't stay true to WO:HD doing that.
You should still get sound effects?? - Deactivation of tracks is quite a bit of work, it was a feature we wanted to do, but as the entire sound engine had to be re-written we simply ran out of time.
It's an absolute tonne of work - The game doesn't store the ghost data online, so it would have to upload that to a centralised server (which is a lot of data) - and then enable the download of other peoples ghosts into your game. It's not a trivial sadly. (great idea for a feature though)
I'm not a fan of the weapons at all, if i'm honest, but each player has their own preferences. I think it's more about giving players options to tweak the game to their preferences..
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Unfortunately, from the general replies above, you'll probably see that 99% of games development is about the ever reducing amount of time to implement the ideas we want to in the time we have left. The most painful part of games development is having a million great ideas and maybe picking 2 or 3 to actually get into the game because of the simple lack of time.
All your ideas are great, and definitely the kinds of things we'd have liked to do.. but as always "time"
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I've seen the secret stats!
I am the keeper of the secrets!! *Evil laugh*
I shall take these secrets to the grave! *More Evil Laughter!*