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4th July 2017, 09:31 PM
#19
Hey, blackwiggle... I am surprised you guys don't have a Patreon or Kickstarter yet, they might really help. Advertisements (where appropriate, such as on official videos, during loading screens) would also be a good idea until the game gets a console release. I personally HATE the way advertisements are implemented in free-to-play games, but I fully support their inclusion for the sake of furthering the game's development.
Remember this list of ideas:
- Advertisements on loading screens (double check where you source them from, that way they don't inject malware into anyone's computers)
- Advertisements on official videos (I will turn off my ad blocker just for you guys)
- Speak to the guys at Digital Foundry and Rerez about supporting your game and giving feedback.
- Maybe stream some gameplay (with ads) on Twitch as well
- If you can get permission from any of the musicians, then original music composed for the game should be put up on bandcamp. The PWYW model is a good way to get some extra money without hurting anyone who can't afford it.
- Set up a Patreon for R8 if you haven't already. This is very important.
- Talk to the BallisticNG developers, they might be able to give some useful feedback.
- I don't remember what engine the game runs on, but if it is Unreal Engine 4 like I think it is, then making it available on the Switch, Xbox One and Linux might be a walk in the park. This would open up the game to many more customers, especially with the lack of any realistic Anti-Gravity games on Microsoft's platform.
Unfortunately, that is all I can do for now. I'll buy the game as soon as I can afford it myself.
Last edited by Amaroq Dricaldari; 4th July 2017 at 09:36 PM.
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