It's more like a F1 AG Racing league, as in getting the right lines and the pitch of the craft nose at the correct angle for the track is paramount, the weapons are meant to be more of a hindrance than a out right craft destroyers

Actually they had in the last build internal Cockpit view, where you looked out through a windshield and had a control console and steering wheel in front of you, now I don't usually use that view [WO Fusion had it] as I prefer nose cam view, but I did notice that using internal cockpit view made judging the pitch of the craft nose a lot easier, as you can use the top of the dash as a reference.

They have removed it for this first version, but it will quickly be reinstated, but with different internal cockpit designs for each craft.
Which reminds me, I really should be making some videos of the new tracks and craft......I'll do that as soon as I post this.