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18th June 2017, 04:38 AM
#13
I'm looking at the 1.0.58 patch notes while it is updating.
From reading posts at the FF discussion page, it seemed a fairly well voice chorus of people that thought the game was too hard, personally I found it difficult in places, but I have put that down to the all the controls being in the digital domain, rather than the Analog ones of prior builds, which has made a vast difference [in the wrong direction] with the steering, air brakes and the total lack of throttle.
From reading the patch notes I'll post below, it seems that this hasn't been fixed in this update, which can probably be put down to the fact that I only asked them to check what was amiss early in the week, and they only just confirmed the problem a few days ago....so, I would expect it to be fixed in another patch early next week.
Looks like they have been busy from the size of the list....patch installed, I'll give it a go, I just hope they haven't dumbed it down too much by making it so easy it isn't a challenge for long time AG racers.....Glad to see they did something to stop the AI bunching 
Build 1.0.58 is now live, here are the patch notes!
Bug fix for Midtown Reverse not completing laps correctly.
Campaign event select visuals display more information.
Optimisations to craft textures.
Kicking players in the lobby now works.
Updated some descriptions in the garage.
Leaderboard times are now only set in Time Trial.
New splash screen & icon.
Fixed the camera flicker on Midtown & Freeway.
Fixed a crash in multiplayer which would cause the host to hang at the starting grid.
Fixed an audio fading bug.
Tweaks to AI to avoid bunching.
Optimisations to craft exhausts.
New craft exhaust slot in skins selection.
Loading screen bug fix for multiplayer.
Fixed a bug causing Fiyah! Fury to force motion blur to be enabled.
Tweaks to the Python's handling, turning circle & Airbrake strafe.
Tweaks to Sabre's handling/performance.
Voxel, Dragon & Sabre top speed slightly nerfed.
Optimisations to Niagara.
Countdown delay reduces by 1 second.
Tracks can now be purchased with Tech Credits.
Fixed a bug causing arrows on the track textures to be displayed facing the wrong way.
Ghost can now be hidden by the player by changing "Hide Ghost Craft" in the settings menu.
Added events for previewing the Trails & Exhausts in the skins selection menu in the garage.
Fixed some focus issues with UI.
BOOST charge now increases based on your distance behind the leading pilot.
BOOST now has an initial impulse when activated.
Custom skins should now work correctly in multiplayer.
Returning to the lobby from a race will automatically select the craft used previously, skins & loadouts currently not supported.
Fixed a bug which sometimes caused BOOST charge to be used up without giving the BOOST in multiplayer.
Collisions should be much more forgiving now.
Teams can now be selected in the campaign, each Team has a different craft.
Fixed a bug causing map voting to post a vote for the wrong player when the host would attempt to vote sometimes.
Fixed a bug causing the lobby player counts to not be decreased sometimes when players disconnected.
Game version number can now be found in the Settings menu.
A whole bunch of other minor bug fixes that aren't really worth noting.
Tank has been nerfed heavily.
Known Bugs:
El Muro has a really low kill volume after one of its jumps, this is only a problem in elite speeds and will be addressed in the next patch.
When changing team in the campaign and backing back to the speed class selection the progress will say 0% instead of the correct progress.
Tech Credits still don't display correctly in multiplayer, however they are given correctly.
Skins Garage / Base Skin, Trail and Exhaust Cards all show “Placeholder".
Skins Garage / Base Skin does not give a description of the team selected. It does change the visual though.
Skins Garage / Trail does not give a description.
Skins Garage / Exhaust does not give a description.
We hope you enjoy this patch and we will be releasing another shortly, we're already heavy working away to get the next patch working as well as working on some new content which will be available soon! If you enjoy the game please consider leaving us a review with your thoughts on Formula Fusion, also you may want to consider joining the official Discord channel here: https://discord.gg/FdpNAcf
Enjoy and see you on the track!
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