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  1. #9
    Join Date
    Oct 2006
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    Sydney Australia
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    GMT + 10
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    blackwiggle
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    This is just a brief update on what has been going on behind the scenes with Formula Fusion.
    We have had two updates to the game in the first week, the first was solely to fix the high processor usage the game was suffering, and the second was a further reduction of the same, plus other changes to AI performance etc.

    I had been wondering why the game seemed so hard to play compared to previous TPP builds [I've only been playing the Campaign, and starting at the slowest speed classes, as you must, to unlock the faster ones....it's when I hit the faster speeds I noticed the problem], it's seems we have found why after I asked a question on the weekend....it's a really basic problem that will be easy to fix...thankfully
    I'm surprised nobody else picked up on it, as it's going to be a BIG change in what people thought of the game as it is now, to when the next patch comes out and sorts it.

    What the problem has been is that the accelerate button has been working exactly the same as Wipeout's, as in it's either full ON or OFF.
    You might be thinking, well why is that a problem?
    Well with Wipeout that doesn't really matter, as you can race all tracks at all speeds with your thumb permanently pressed down on the accelerate button, if your good enough and have learned the tracks well enough, you could probably get away with doing the same on most of the tracks of FF at the two slowest speed classes FF4000 & FF3000,[ Wipeout equivalent would be a slightly faster version of Venom & Flash ] ....but try the same at FF2000 and up, well you are going to start having serious problems.

    I had tried re mapping my controller to use the right trigger button as a throttle , which was how the accelerate button used to work on previous builds [ Dec Build], but found it wasn't working on this 'Finished Release'.. for R8.
    Likewise, re mapping the steering from D-Pad/ stick or Air brakes from one button to the other had left everything in Digital, rather that Analog control....No wonder people have been having problems with the game saying it's much too hard.

    We traced the problem back to the build immediately before the final release, the control re mapping function had been disabled for that build, and what got reengaged in the final build wasn't what was meant to be.

    SO, I'm guessing a new patch coming very soon to fix this very basic problem, and a lot of Nay Sayers will be getting a tap on the shoulder saying, excuse me, would you mind trying it again.

    Hopefully they will edit their initial responses to the game.....not that those that have reviewed the game that I have seen, have any AG racing experience.

    YES, I WILL post videos, please bare with me.
    But I'm NOT going to post videos until I know the game is up to the standard that I know everybody expects of a AG racer [Well In actuality, I think why post videos now, when it's not a true representation of what the game Will be like when you get your hands on it...seems pointless]....FF is very close, except for this main oversight which makes the game feel clunky.
    I want to be able to show you just how good this game can be, and that means showing somebody being able to control all craft at all speed on all tracks....with the problem at the moment, that's not possible, there will be NO perfect laps at Elite speed ATM done by anybody....it will be worth the wait, trust me.
    Last edited by blackwiggle; 14th June 2017 at 07:05 AM.

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