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Thread: Wipeout Omega Collection announced for PS4! - Release date 7th June 2017

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  1. #20
    Join Date
    Oct 2006
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    Sydney Australia
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    blackwiggle
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    Quote Originally Posted by Cipher View Post
    With comments as these people still wonder why devs tend to not actively participate on forums..

    An NDA is a legal agreement Blackwiggle, you may not care much, but by continuously bugging your friend for more information, you are not being a friend to him as he can get sued for sharing information, yes, you are right in thinking that it is his choice on whether or not to share info, but in asking him all those questions, you are not helping him keep his NDA, ND.

    To put it in perspective, if you are okay with breaking contracts and agreements, how nice would it be if the company you work for suddenly chose to stop paying your salary, because hey, who cares about agreements anyway right?

    We should be happy with CB & XDEV already willing to share with us that new teams are coming, which kind of visual enhancements they made, yada yada yada, if you remain patient, I'm sure they will spill more beans (pun intended!) to keep the hype train fuelled.


    Unrelated to all of that:

    Cool to see there will be some new content as well. And that press kit looks damn awesome, that's one to go on the want list for the collection haha! (Thx C. Jones!!)
    Yes you are correct, my bad, but by the same token, why give BETA testing duties to people that don't really know the game?

    You do see the potential problem with the game that has been discovered out of all this don't you?
    I'll reiterate for those that missed it.

    You have three games with two different handling craft, the FURY/HD craft can't race on the 2048 tracks, and visa versa, the problem lies in that they have [reportedly] made the air brake sensitivity adjustment GLOBAL, as in one adjusted setting works across both games [different craft], now what might be a ideal air brake setting for the HD/FURY craft, could be a shocker for the 2048, not so bad if playing Campaign, as you can go back into air brake settings adjust to suit.....but what happens when you are playing online and tracks change between the two different handling craft?

    You either have to opt for a great handling HD/FURY craft and a not so great 2048 craft, or the other way around......not a ideal situation is it? especially in the faster speed classes.....I doubt you will able to adjust your air brake settings while sitting on a online grid waiting for the race to start, even if you could, it would be a total pain for all concerned waitinf for people to do that.

    The only solution I can think of would be if you had player selectable airbrake presets for each of the two different handling craft, and they automatically load with the corresponding craft selection when playing online.

    I don't know, maybe my mate has got this air brake setting thing wrong, but if he hasn't and there is just one Global air brake setting, it does seem a bit of a oversight.
    Last edited by blackwiggle; 6th May 2017 at 12:53 AM.

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