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7th July 2016, 05:05 PM
#11
Chiming in with a couple more additions to the considerations list, even if one of them is rather clear if it wasn't already.
* I love the additions of the Ship Descriptions, however at the moment it seems that the text is too long to fit into the allocated screen space, so the text gets cut off before the end of the description. In addition, there are definitely some typos and incorrect words amongst the descriptions that are there. I'm not sure if Descriptions can be implemented for the WipEout ships but that would be a nice touch if it were possible.
* Since they are now a thing, Ship Descriptions for Workshop ships would be the next logical addition, as well as some means of displaying the stats for them.
* Speaking of custom ships, I still feel that trying to implement the exact numbers for each ship to be rather challenging, as there isn't any real guide as to what contributes to a 1 or a 10 in any given stat. Either some kind of textual indication in the Importer as to what these intended boundaries are, or an alternative, Simple menu where you simply punch in the desired stats out of 100 would be very helpful.
* Since it was moved to the end of the track list, I'm not sure as to whether Utah Project deserves to be the last track, especially compared to Omega Harbour which has a name that literally screams 'final'. I agree that for the second track in the game it's pretty rough, but it's more around the difficulty level of Ishtar Citadel.
* Regarding the Shield and Auto-Pilot, perhaps the way the audio cues for the deactivation of these items could be tweaked to be more in line with that of Wip3out. In that game, the Shield, Reflector, Cloak and Auto-Pilot would say 'disengaging' about one second before it would actually deactivate.
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