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Thread: Ballistic NG - Wipeout fan project

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  1. #11
    Join Date
    May 2014
    Location
    Malaysia
    Timezone
    GMT + 8
    Posts
    54

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    Finally I got a try at BnG 0.3, and its', well hate to say it, kinda dissapointing. ( ͡° ʖ̯ ͡°)

    Don't get me wrong, the game surely improved so many ways, but some very minor bugs are found throughout the game. I'm pretty sure you can't miss these. Maybe it's only me?
    * The Quit button on the pause menu doesn't work.
    * Controls in Settings cannot be changed.

    I tried out Season One, and playing on the keyboard is far too sluggish for me and I tend to pinball into walls six to seven times before I can get back on track. I had no problems playing with a controller, so I set off to try out its native controller support on my DualShock 2. It was wonderful. now im no filthy skrub
    The bounce off and the angle it's bouncing off to is far too great and I have to replay Wip3out for comparison. G-tek is so slow in races that it's incapable to even race unless Afterburner is used (if that's intentional then ok fam), heck all ships cannot in some way catch up to the top three without Afterburner. And Plasma came up far too often for some reason.

    Aside from the problems, I can dare say that this build is the most well-made out of anything I tried. The graphics work well, absolutely no lag and the soundtrack has old-school sick af 😂👌 electronica that I can't even tell that it's from you guys. It's like some avid fans went on reverse-engineering the game and build their own dream team upon it.
    Can't love this game any more.

    No game is perfect, so I'm here pointing bugs out so you can fix it. Hope this helps.
    Last edited by TheXTR09; 28th April 2016 at 08:53 PM.

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