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23rd March 2016, 05:21 PM
#11
There was one instance were RAM was entirely the issue... I once had a laptop with only 512 megabytes of RAM. My dad had the Audacity to put Windows 7 on it, and MechCommander 2, a game from 2001 that ran just fine on Windows 2000 and XP, dropped to a max of 12 FPS... One RAM upgrade later (4 gigabytes), and it was running at 60 FPS again.
Back on the subject of BallisticNG, I am wondering if there is going to be anything resembling Mag Lock implemented on some of the tracks, despite the emulation of Wip3out / 2097's design. While I think appealing to a sense of nostalgia is awesome, I don't see any reason not to borrow ideas and experience from future generations of games, especially if it doesn't adversely affect the atmosphere or the flow of gameplay. Just look at the track designs that were possible in Pulse and 2048 through the Mag Lock system; something like that, crossed with the Wip3out / 2097 physics and art style, would be an awesome combination.
The only potential obstacles that I see would be some not-too-extensive changes to the camera and physics code. Maybe we can put it up to a vote to see if anybody else likes the idea?
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