Nice work GGeek! I'll get those implemented in the game as alternative voices soon

Here's progress on the multiplayer by the way, lobbies are now fully functional. Built game on the right is hosting, the game running in Unity on the left is the client. I need to work on the text component that holds the chat though, on the left you'll see my test message isn't showing which is being caused by the height of the text component not being stretched far enough down to display it.