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Thread: Ballistic NG - Wipeout fan project

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    Quote Originally Posted by twenty90seven View Post
    There was an article in Retrogamer (February 2016 edition)about the making of Wipeout 2097, and the guy who programmed it said one of the key changes over Wipeout 1 was to correct the unforgiving wall collisions. The problem was that the ships were triangle in shape and this would push them into the walls, so they introduced the wall scraping for 2097.
    That would probably explain why the wall collisions were "softer" in the Sega Saturn version of the first WipEout; because the Sega Saturn used quadrilaterals instead of triangles, the collision mesh was likely "boxier" than in the PS1 version.

    Quote Originally Posted by Hybrid Divide View Post
    In unrelated bits, has there been any thought to getting some WipEout ZonE signage into the game like there was in SSGX? I think it'd be good to have that in there.
    That wouldn't be a bad idea, might help to bring more attention to the AG Racing scene from Sony. Maybe some references to R8 and Caged Element wouldn't be a bad idea either.
    Last edited by Amaroq Dricaldari; 16th March 2016 at 01:12 AM.

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