Quote Originally Posted by Amaroq Dricaldari View Post
That would probably explain why the wall collisions were "softer" in the Sega Saturn version of the first WipEout; because the Sega Saturn used quadrilaterals instead of triangles, the collision mesh was likely "boxier" than in the PS1 version.
Not that at all. Wipeout 1 ships are triangle shaped, meaning their collision model was a triangle, or rather a triangular pyramid, it wasn't about the ships being made of triangles or quads.
Also the SEGA Saturn could render triangles but its hardware was optimized for quads.