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Thread: Ballistic NG - Wipeout fan project

  1. #421
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    I also wondered if voice acting was gonna be a thing. I would be OK to record voices (announcer voice for incoming weapons and shield energy or anything else).

    You can find samples that i recorded as an attachment. Feedback is appreciated.
    Attached Files Attached Files
    Last edited by GGeek; 16th February 2016 at 02:02 PM.

  2. #422
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    WOW! That Forest Track remake and new HUD look AWESOME! Would love to hear Collin Berry's take on them!

    I'd love to help out in some fashion, too. I'm no good for programming and such, but if something comes up, let us know!

  3. #423
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    Really stoic voice you got there, reminds me of 2048's Auricom voice lines.

  4. #424
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    If you think it doesn't fit the game, i can try to do a 2097-esque voice

  5. #425
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    You've got a really good voice for this I think what you've already got is really good, I modulated what you uploaded and it works really well. Only problem is there were a few pops, if you are able to record without any pops then you can easily be the system voice!

    All the lines for the game can be found here.

  6. #426
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    Here are some records i just did today.

    Feel free to provide feedback !

    https://mega.nz/#!g0R0RQII!5uZ35ThEZ...acOCxgc5F_qJzk

    PS : i had to upload to mega as i had problems to put the samples as attachment (it wouldn't let me do in, even after reducing the archive's size)

  7. #427
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    What do you mean by "modulate" the voice? Did you apply some effect to it to make it sound computer-y?

  8. #428
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    Quote Originally Posted by GGeek View Post
    Here are some records i just did today.

    Feel free to provide feedback !

    https://mega.nz/#!g0R0RQII!5uZ35ThEZ...acOCxgc5F_qJzk

    PS : i had to upload to mega as i had problems to put the samples as attachment (it wouldn't let me do in, even after reducing the archive's size)
    No problem, as long as it's not uploaded to a wait or pay download site it's all good! I think all of the recordings except autopilot are good, you pronounced autopilot a bit weirdly

    Here's what I've done with the recordings so far, https://db.tt/VVnjmGvq.

    Quote Originally Posted by Hybrid Divide View Post
    What do you mean by "modulate" the voice? Did you apply some effect to it to make it sound computer-y?
    Modulation is when you manipulate an audio waveform using another, typically frequency (FM) which is what I've done here. It can generally be used to make things sound more computer-y, though robotic voices usually come from Vocoding. What I've done precisely to the recordings is pitch them down 300 cents and run them through two different channels. The first channel bitcrushes it, applies some delay and EQ's it a bit and the second does some FM (it's much quieter so it's only very subtle).

  9. #429
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    yeah, kinda struggled on autopilot (my pronounciation isn't exactly on point ^^).

    What you've done sounds fantastic, and is really reminescent of 2097's system voice (at least for me).

    Can't wait to play the next build.

  10. #430
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    @bigsnake.

    I just had a bit of an idea. Have you thought of making the voices interchangable? So that, eventually, we might have several to pick from? Kinda like how each team in 2048 has their own AI voice, but it'd be something we could set ourselves.

    Bonus points for separating ship AI voice (Weapon pickups/warnings, shield status, etc) and announcer voice (3,2,1, GO!, Contender Eliminated, etc.).

    Just an idea.

  11. #431
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    Quote Originally Posted by GGeek View Post
    yeah, kinda struggled on autopilot (my pronounciation isn't exactly on point ^^).

    What you've done sounds fantastic, and is really reminescent of 2097's system voice (at least for me).

    Can't wait to play the next build.
    No problem, they're all very good regardless And thanks, that 2097 system voice style was what I was wanting to achieve!

    Quote Originally Posted by Hybrid Divide View Post
    @bigsnake.

    I just had a bit of an idea. Have you thought of making the voices interchangable? So that, eventually, we might have several to pick from? Kinda like how each team in 2048 has their own AI voice, but it'd be something we could set ourselves.

    Bonus points for separating ship AI voice (Weapon pickups/warnings, shield status, etc) and announcer voice (3,2,1, GO!, Contender Eliminated, etc.).

    Just an idea.
    That's a nice idea. I'll definitely keep that in mind for a future feature, right now though I'm just going to stick with the single voice, especially since I'm getting very close to releasing 0.2

    I'm hoping to have 0.2 released by this time next month at the very latest, right now I'm programming the custom ship importer and after that I want to get most of the tracks already in the game in a decent state. The ship importer is going to be as friendly as I can make it, right now I'm focusing on making a file browser so you can easily tell BnG where to find the files and I'm also working on storing all of the ship data (mesh, textures and settings) all in one file so all the data can be conveniently stored and loaded from just 1 file.

  12. #432
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    Quote Originally Posted by bigsnake View Post
    That's a nice idea. I'll definitely keep that in mind for a future feature, right now though I'm just going to stick with the single voice, especially since I'm getting very close to releasing 0.2
    After 0.2's release, i could try different voice styles for different teams and such, like 2048 (i can't make all of them though ^^)
    Last edited by GGeek; 20th February 2016 at 07:55 PM.

  13. #433
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    I suppose I could record some speech at some point and try to record something.

    It would be nice, if in 2048, I could have the AG-Systems announcer while piloting a FEISAR. Ah, dreams.

  14. #434
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    Maybe I could help out with voice overs for the game.

  15. #435
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    Guys! BNG has it's own energy drink now!

    S8nf00p.jpg

    http://i.imgur.com/S8nf00p.jpg
    In case it doesn't work.

  16. #436
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    Would buy, need this extra kick to control the Barracuda ^^

    Looks good ! Could be an easter egg

    (PS : I think piloting the Barracuda in spectre is one of the most brutal racing experiences i've ever had. And i mean it in a good way.)

  17. #437
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    Ha! Well done! How did you get the water droplets to look so damn realistic?

  18. #438
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    Thank you guys. GGeek gave me quite good idea... to make a BNG Energy ad poster.

    @Hybrid Divide: Ha, good thing you asked. Yesterday I tried basically 3 different methods to make a droplets on that can.
    First was via displacement map - it was looking really nice, but the render time was just awful.
    Second was via particles, that was kinda hard to do (well, easy to do, hard to master), because I don't know how to tweak it properly.
    And the third (and currenly used) was quite smart solution. I applied Fur material to the can and make it the shortest lenght possible, which created the droplets (like round spheres basically), then I added some randomness to it and lowered the density a lot. After that I just simply changed the material of it to water and voilá.
    You think it look realistic? I'm flattered. Thank you.

  19. #439
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    Are you planning to stream development of the game, or perhaps early playtests of it? I think that'd be cool.

  20. #440
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    He actually posts videos of the progress he makes on his youtube channel.

    You can check it out here : https://www.youtube.com/channel/UCxJ...l8qRjRJakSqhvQ

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