Just some news on the next release.
So the planned release date is somewhere in January, however I've managed to get everything setup quicker then expected so we could be seeing a Christmas release. I'm at least striving for that, if it's not ready at that point then I won't release until the current planned January date.

All teams are setup and ready to try out, in this release they will all be unlocked but in the future I am going to implement a system to unlock them. As for tracks there will be 4 to try out: Aciknovae, Luna, 0x001 and a secret track that you will see once released. The whole game has been rewritten since the 20th Anniversary release to take advantage of a new tile based track system. From a physics standpoint not too much has changed, it's mostly ship configurations that have been altered. The most noticeable change is the removal of 90 degree invisible walls on the track, meaning you can now pitch up and you'll have a bit more room to slide around on the track. Your total time after completing a race is now saved instead of your best lap, however your best lap will be displayed if no save file for times are found.