
Originally Posted by
AGgamer
The new focus on combat was something the series had always needed in order to make shield energy actually make a difference in a race. In HD energy was almost worthless since absorbing could restore more than a weapon could deal. And more often than not you got weapons you didn't want at that moment and you would absorb them. In fusion you can't absorb, if you want to heal in fusion you have to go through the pit-stop and lose precious seconds of speed; punishing you for not being able to manage your health. The shield stat was what it always should have been: A risk versus reward stat.