Quote Originally Posted by Xpand View Post
That's Terramax
http://wipeout.wikia.com/wiki/Terramax

it looks slightly different in yours due to perspective distortion.
yes but it is upside down, we'll get a better view once we render the associated scene

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@tigrou:

Yes and I was hoping that there's a debug mode because there's a ptiDebug string but I don't think so -> it's been compiled as release mode and probably everything has been left out but the OutputDebugString calls that either Windgb or IDA will show (the log I've posted).

For the scenery and animations we'll probably know once we're comfortable enough with the code base, I can't remember but I did find some tiny file and rendered the vertices, it did look like a whirlpool but did not pay much attention then. Looking back this could have been the animation paths of some scene object. Also I really need to get this scene object picker/reporter up, as once we'll know what raw bytes makes a polygon and so on I'm certain we'll progress on these unknown fields.

I don't know what's going on up here, IDA does not work anymore on the VM apparently of this https://support.microsoft.com/en-us/kb/948854, did revert the snapshot but it didn't help ... the thing is locally I have no mouse so I can hardly use IDA. For this and ollydbg I am looking at it now ...

Also the tutorial I wrote seems to need an overhaul, I'll see if I can address that within the next days. Just tried again and it works here, remember to :
  • copy CD to a dir
  • in this dir copy setup32.exe and set Win95 compat, install, etc ...
  • then edit the registry to point not to this folder but to your CD drive (note: it seems that a proper rip is needed with subchannels, as I've tried a bare ISO and it won't work)
  • setup dgVooodoo
  • then make sure Wipeout2.exe is run as admin but no Win95 compat


This is what works here so you should be in-game ...

Things are getting out of control but we are soon to get the control back