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8th January 2014, 10:03 PM
#26
True, true, and possibly who knows what might come out of it?
New "sort of" game mode!
Cone Challenges (or whatever):
This is an extension to Time Trial, but this time the track is littered with cones. Your goal in this mode is to knock down every cone placed randomly on the track. If you miss a cone, you will get a 5 second time penalty at the end of the race for each cone you missed. Cones that hit and knocked down also count as hit. The number of cones spawned is multiplied varied on speed class. Barrel rolling also releases a small blast from your craft, knocking down all cones in the radius.
So for the multipliers:
Alpha: 100% of cones
Beta: 150% of cones
Gamma: 200% of cones
The first extension is basically a reversed version of Cone Challenge. In this mode, your job is to avoid as many cones as possible. At the end of the race, you get a 5 second time penalty for each cone that you hit. Barrel rolling this time around activates a Phantomizer for about one second, as well as giving the speed boost that BRs normally give. However, the number of cones spawned for each speed class is the same.
The other extension to this game mode is in an open area against 7 other ships. Your goal is to knock down as many cones as possible in the open area as you can before time runs out. Cones will periodically spawn in patterns or dispersed in bunches all over the area for you to hit and score points. Once time runs out, the ship that hit the most cones wins. You can choose whether to use weapons or not. You have infinite shield energy in all of these variants except this one. Being eliminated will cause you to lose and drop 10 cones that can be hit by other ships.
Thoughts on these modes?
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