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6th January 2014, 02:51 AM
#28
I agree with all of your points there, and I just thought that Destruction would be worth sharing anyway...
I was about to say in the Velocity thread: "Hey! You took some of my ideas from Refuel mode!
"
Anyway, I have another game mode to share, something on the simpler side of life:
Free Run: The track is randomly generated, and it is endless. You have infinite integrity, and the goal is just to simply have a nice cruise and have fun. You are given the options to set the difficulty of the track generated (and the track is randomly generated, not a closed loop), and whether to have AI opponents or not.
And for Time Bomb, should there be a no-transfer period after the bomb has been transferred (2-3 seconds?)?
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