I agree with all of your points there, and I just thought that Destruction would be worth sharing anyway...

I was about to say in the Velocity thread: "Hey! You took some of my ideas from Refuel mode! "

Anyway, I have another game mode to share, something on the simpler side of life:

Free Run: The track is randomly generated, and it is endless. You have infinite integrity, and the goal is just to simply have a nice cruise and have fun. You are given the options to set the difficulty of the track generated (and the track is randomly generated, not a closed loop), and whether to have AI opponents or not.

And for Time Bomb, should there be a no-transfer period after the bomb has been transferred (2-3 seconds?)?