This is a really awesome test run. You can feel the sense of speed in the ships. I assume you'll be adding more things like HUD disruptions and motion blurs to enhance the looks? I feel like this is a perfect mix of all the WipEout games made so far (which sorta makes it the best kind of fan-made game ). It's got the first game's levity when you're in the air and also the acceleration is very similar in some cases, it's got a mix of Pure and Pulse's turning physics, and it's got a mix of Fusion/HD's environments. Damn impressed right now. Just a question though, are you going to change the way the BRs look when executed? As it can be seen in the video, they turn a bit more than 360 degrees when the ships are about to land and sparks come out when they make contact with the ground which (I presume) will affect your speed. (Or is that the double BR thing that people kept mentioning?)