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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3241
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    Yep Ace, if you keep it running a little longer you will see the solution screen. It is intented to be an april fool. But on the other hand, we are also experimenting with dynamic changes of the scene, setup, fog and particles [maybe some of you smell tests for a Zone mode here? ].
    Anyways, don't be afraid, this is no bug and no virus will be installed. We might release a REAL test version soon, depending on what things of coding have to be taken care of.

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    Hahahaha! Good one, guys, you really fooled me! I am usually more alert to April Fools jokes, but I guess I let my guard down because I didn't pay proper attention to the release date, oops.

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    Hehe. I'm glad you took the joke with humor Yeah we're like "Let's do something for April 1st, why not?". By the way: All the mess going on there was programmed by zero3growlithe on April 1st!! Kudos to that crazy coder

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    Hey people, we'd like to have your opinion regarding Barrel Rolls. For now it was planned to include them just like we know them from Wipeout. But today we received a message of someone asking us if we include multi-rolling. For example: You do more than one Barrel Roll while having airtime, which will result in a higher boost but will drain your energy much more. We'd like to have your opinion: How much energy to drain for rolling around. We assumed the following combinations:

    Counting up the number of rolls performed once:
    -15 / -25 / -35 [would make a total loss of 75% of the shield]
    -15 / -10 / -10 [total loss of 35%]

    We couldn't really decide since we thought the first option takes too much energy when keeping in mind that you might perform this trick in several laps and he second option is not stealing enough energy for such a risky move.

    Second thing is: How to handle the boost? If we simply multiply it three times, you will totally end up in the wall on Gamma ["phantom"] speed and it would look ridiculous in game.

    Also keep in mind that we can only discuss possibilites here. The Barrel Roll is a special gameplay feature SONY holds their copyrights to. Right now we are clarifying wether we can use the Barrel Roll technique in SSGX or not. For now we can't promise to include them, just fyi.

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    Quote Originally Posted by docfo4r View Post
    Hey people, we'd like to have your opinion regarding Barrel Rolls. For now it was planned to include them just like we know them from Wipeout. But today we received a message of someone asking us if we include multi-rolling. For example: You do more than one Barrel Roll while having airtime, which will result in a higher boost but will drain your energy much more. We'd like to have your opinion: How much energy to drain for rolling around. We assumed the following combinations:

    Counting up the number of rolls performed once:
    -15 / -25 / -35 [would make a total loss of 75% of the shield]
    -15 / -10 / -10 [total loss of 35%]

    We couldn't really decide since we thought the first option takes too much energy when keeping in mind that you might perform this trick in several laps and he second option is not stealing enough energy for such a risky move.

    Second thing is: How to handle the boost? If we simply multiply it three times, you will totally end up in the wall on Gamma ["phantom"] speed and it would look ridiculous in game.

    Also keep in mind that we can only discuss possibilites here. The Barrel Roll is a special gameplay feature SONY holds their copyrights to. Right now we are clarifying wether we can use the Barrel Roll technique in SSGX or not. For now we can't promise to include them, just fyi.
    Hmm..not bad for an idea. First one I think is a bit too much. Second one is a weee bit less. For a suggestion, if you can, do maybe something like this?

    10-15-15?
    or 10-15-20?

    Those are my suggestions though.

  6. #3246
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    I think 15-20-20 in my opinion, or 10-15-10 if that's a bit much. And the boost, multiplying it by 3 times wouldn't work at all, as you said you'd just go straight into the wall.

    Maybe 3 times longer? The ship might be a bit hard to control then...

    Maybe have each different barrel roll have a different effect, so the first could just be the standard boost, the second have a longer boost and the third to add on more speed. I don't know, these are all just some ideas off the top of my head.

    Also, what do you think the consequences are if you don't pull one off? Obviously you wouldn't get a speed boost if you can't pull off one, but say, what happens when you successfully do 2 but don't pull off a third successfully? Would you lose all the boost, or get the boost for 2 barrel rolls? Entirely up to you, but for some reason I think there may be a whole lot of enraged gamers if you lose all the boost especially with all that energy lost...
    Last edited by AquaAura; 25th April 2013 at 06:40 PM.

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    Quote Originally Posted by docfo4r View Post
    Also keep in mind that we can only discuss possibilites here. The Barrel Roll is a special gameplay feature SONY holds their copyrights to. Right now we are clarifying wether we can use the Barrel Roll technique in SSGX or not. For now we can't promise to include them, just fyi.
    I understand copyrighting a franchise... but a gameplay feature? Now that is just stupid, Sony.

    As for the boost, maybe it could be like this:

    First roll would be 15 energy lost and a small boost. Each subsequent roll (up to three extra rolls) would cause you to lose ten units, and would increase your boost by 30-40%.

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    I think it's ridiculous for just a gameplay feature. Barrel rolls? I think plenty of games have barrel rolls in.

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    Quote Originally Posted by AquaAura View Post
    IObviously you wouldn't get a speed boost if you can't pull off one, but say, what happens when you successfully do 2 but don't pull off a third successfully? Would you lose all the boost, or get the boost for 2 barrel rolls? Entirely up to you, but for some reason I think there may be a whole lot of enraged gamers if you lose all the boost especially with all that energy lost...
    Well we still might go with the all-or-nothing scheme here. Firstly, it adds up to the risk. Imagine the players while airtime: If there is no risk, they just go crazy on the controls trying to pull off as many BR's as possible. But if the player has to estimate wether a third roll can be done or not, there's another "kick" to it. Also it makes you look more advanced if you can pull off 3br's. Also keep in mind that you can always practice tracks in Speedlap, and try where a 2br or even 3br works and where not.

    Quote Originally Posted by Amaroq Dricaldari View Post
    I understand copyrighting a franchise... but a gameplay feature? Now that is just stupid, Sony.
    Well it was Ami who told us to better clarify everything that comes from WO and will be used in SSGX. I know it sucks if we have to modify br's, but on the other hand: We all are a bunch of workes, pupils and students. If Sony sues us afterwards, we might get into bigger troubles here. Not mentioning that we have to delete SSGX from the public eye. This is why we need to but also want to make sure we are on a legal path including Barrel Rolls. And fact is: The Wipeout Barrel Roll is unique. Sure, you also can Barrel Roll in Fatal Interia for example, but it serves another purpose and you can do it all the time, not only in airtime so unlike in SSGX, it's a different kind of gameplay feature there.

    Compare it to Split/Second: The heavily changes of the route are unique in that game and I bet if someone want to create a homage to this game, he will also run into complications if we just copypasted that feature.
    Same with the Zone mode in WO...
    Last edited by docfo4r; 26th April 2013 at 09:37 AM.

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    I suppose...

    With the triple barrel roll thing, I think that maybe all or nothing might work if you put it that way. People like looking advanced

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    Cool

    Well we of course will update you guys as soon as we got news regarding our decisions of BR, or any legal issues about it!

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    Hey everyone. I am aware of the large amount of racing music made for the game, but I also know the soundtrack list isn't final, so I'm gonna go ahead and post this here: https://soundcloud.com/shiftdelete/to-the-finish

    Download link here.

    Enjoy! Feel free to use it in SGX.
    Last edited by Shiftdelete; 26th May 2013 at 01:41 AM.

  13. #3253
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    Sounds fresh, I like it. Gonna download it and add it to the "big list" [where ALL music goes until the rest of the game is done - then we decide how many tracks to include and which to make the cut]! So, no fear to post musics

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    Yo, just coming back to see what's good! Hahaha you miss me?

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    Moving this from a different forum section.

    I have a idea for if you miss a barrel roll.

    You get half of the resulting boast if you had successfully performed 2 or three of them.

    So, if the boast increase from doing a second barrel roll is 30/40%, and you start to perform a second and you fail, you get 50% subtracted from if you had done two.

    Same thing for failing to perform the third barrel roll. You get 50% subtracted from if you had performed 3 barrel rolls.

    I haven't played Wipeout in some time. So I apologize for my absence.

  16. #3256
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    M$ has signed a deal with Unity, so SlipStreamGX could be possible on a console
    http://www.xbox360achievements.org/n...e-Support.html

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    I do not want to see this masterpiece on the Microsoft Financial Singularity System. Just my two cents.

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    Ahahaha, no. Xbox One does not allow indie to self publish. You will definitely not see a Wipeout clone on a Microsoft platform, get real. This deal is also available only for Unity games developed with funding by Microsoft. These guys can't afford a Unity license anyways as they can't charge for their work, lest there be legal repercussions. Nail, meet coffin.

  19. #3259
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    Yeah, it's impossible. To put it simply, in order for that to work we would have to have the aproval of Sony to develop a Wipeout clone (which is kind of a grey area even if we don't directly reference Wipeout at all, like they told us not to) for Microsoft, with Microsoft's support for a replica of a Sony game.
    Might aswell ask for money to rain.
    Last edited by Xpand; 30th June 2013 at 02:58 PM.

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    And of course, nobody with sense likes the XBox One. It is like the iPhone.

    "The iPhone 5...
    ...when you have more money than sense."

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