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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3201
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    That's one hell of a video! Incredibly professional, especially considering SlipStream GX is an amateur game.

  2. #3202
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    Thanks alot, man

  3. #3203
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    That's amazing. I hope you get more success for your game. Hopefully play it on the Vita one day.

  4. #3204
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    Thank you Yeah once we got the PC version finished, I guess it is not a big deal to port it to other systems

  5. #3205
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    Just a question - sorry if I'm posting it in the wrong place - is there still need for sound fx? I would like to get involved in this. I'm working as a sound designer here in Berlin and would love to do SFX for this project. Cheers everyone, great efforts.

  6. #3206
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    Hey Ekko! It would be great if you could make SFX for us as this is what we need now! Like explosions, ship hitting and scratching walls and other ships and shooting and menu navigation sounds and well, I don't know how about ship engine sound but I guess it sounds creepy xd (microphone + air blow + audacity = nothing good ) so we look forward to working with you

  7. #3207
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    Quote Originally Posted by zero3growlithe View Post
    Hey Ekko! It would be great if you could make SFX for us as this is what we need now! Like explosions, ship hitting and scratching walls and other ships and shooting and menu navigation sounds and well, I don't know how about ship engine sound but I guess it sounds creepy xd (microphone + air blow + audacity = nothing good ) so we look forward to working with you
    This is great! I'll send you a pm!

  8. #3208
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    Really looking forward to this. Awesome job.

  9. #3209
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    What a great initiative! I would like to get involved in this too. Is there still some need for something? Maybe some 3D Models, sketches or music? Please let me know!

  10. #3210
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    Well... We already have 3D modelers, but I think you could give a try at creating some of the tracks we have planned be it sketching views or actual modeling. Also for music, we already have a big a** original soundtrack, but it's still not definitive.

    Just show some of the stuff you can do in the areas you cited and we'll get in touch with you again!

  11. #3211
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    Guys, we've put up our next blog post on our website (quick link here). This is an important one, so we'd like you all to check it out.

  12. #3212

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    Long time, no posting (well I have moved countries with my family and setting up a small hotel, so I do have an excuse!)

    An interesting blog, and it does raise some core issues about your project.

    Firstly, would you need to shell out more than $1500 for Unity Pro, as I think that is for a single license only? One can be installed on two computers but only used by one person (if I remember from the license). I suppose if only one person is doing the programming this is irrelevant, but if not this might be a problem.

    A donations box would be the easiest (but slowest) solution, but I think you need to now budget for everything so the donations figure is for one sum of money rather than having another donation set up later. You will have to appoint someone to manage the money as well. You could try Kickstarter, but you would have to promote the hell out of SSGX, and offer something in return too. Of course, if this was going to be sold, the sales might offset the cost of Unity (simple stuff, sell SSGX x 1500 times at $1, or 150 x $10). If you were to sell it, you would have to offer support for it too).

    Secondly, I think you will walk a fine line with Sony, as I imagine modes like Zone are too close to WO and may have to be removed. But since you are being honest with them (Sony), you may be OK (considering the amount of iOS clones and other fan games that exist already).

  13. #3213
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    Hey Rotational_aspect,

    nice to read from you again.
    First of all, hope all goes well with you and your family in the new country.

    The thing about the Unity licence is that in their EULA, if a company works with Unity Pro, all members need to have Pro, they are not allowed to work on mixed versions and release the game on Pro later on. We are not a registered company so we are in a grey zone at the moment but we will contact Unity about it [actually we have one guy from the Unity staff to talk to, he is familiar with our project]. Still, the worst case scenario to buy Unity Pro would be 9 * 1500$, which makes 13500$ in total only for each core team member to hold a licence, even only 5 people out of the team really use Unity. So if that is the case, then it's very unlikely we will release SSGX with the Pro version but we will make sure o squeeze out the best image, video and sound effects that we can achieve with the free version. Like I said to the team already, the taste of the cake will remain the same, only some details for the eye are missing then. But let's see what Unity thinks about this.

    You are right about the similarities to WipEout. Especially the classic Zone mode as we know it might has to be highy improved to be different or removed completely. I know alot of you guys are looking forward to have the Zone mode into SlipStream GX. We already agreed to include a Zone mode into SlipStream GX IF we are walking on a clear path with Sony. We are planning the situation out to make the right approach to Sony at the moment, but once again I want to remind you all about the worst case scenario. And that is us having to remove every links to WipEout. So we have to think about other techniques than Barrel Rolling and other racemodes than Zone or highly improved ones [the "Platformer" mode could still make the cut here]. The Zone mode is not out of the discussion table but I hope you guys understand that if we have no choice, we rather release SSGX without the Zone mode than not at all.

  14. #3214
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    Late to the party, but I've just downloaded the christmas edition, and can I just say, for a fan-based project like this with no professional devs involved, it's completely blown me away. Top notch job guys, keep it up, I look forward to newer versions.

  15. #3215
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    Thanks for the kind words and we are glad you enjoy the demo! For further test releases, it's best to stick around

  16. #3216
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    Hi there. I'm a musician who'd like to contribute to the project. I just finished a track having Slipstream GX in mind: https://soundcloud.com/shiftdelete/three-laps-to-go

    If you like it I would gladly make more music for the game. Any feedback is appreciated.

  17. #3217
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    Oh hey! I know you from Soundcloud! RBnG here! *brofist*

    About the music: Sounds great and since we haven't really made the final soundtrack I think there's a chance that it might end up there, BUT I'm not the only one to decide that so we'll see. We have a lot of submissions from other artists for the soundtrack too. I think we have already a good 50-60 minutes of just racing music.

  18. #3218
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    Nice! So what's missing in terms of music? Menu music? Options music? Credits music?

  19. #3219
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    Well, menu music I think we already have it. We do have a "museum" option where you can see all the ships, weapons, tracks, backstory, etc. It's on a glass buildings with lots of light, so an ambient and futuristic tune would be cool for that, if you want to give it a try...

  20. #3220
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    Will do. I'll try to make something this week.

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