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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2701
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    I digg it. Let's use it.

  2. #2702
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    Split it into two tracks and add them both.

  3. #2703
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    Uhh but only if they really sound different then. Having two tracks which are basically the same is just a waste of space IMO.

  4. #2704
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    Yeah that wouldn't make any sense dread, I'll just do a shorter version, no probs.

  5. #2705
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    616 ssgx edition? sounds like it could be great

  6. #2706
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    Haha yeah, second that.

    Rendering Teleporter atm. An object collecting light... Black hole warning

  7. #2707
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    But then two minutes of progressive will be lost D:

  8. #2708
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    Not really, it was made as a DJ track so there's loads of (mixing) stuff at either end of the track, that can simply be chopped off without affecting the feel of the tune. Job's a good un

  9. #2709
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    here are a few ideas for this game:
    Endurance Mode: do races with a high number of laps. Like for example a 50-lap race on Atlantica.
    Ship Editor: create your own ship from a specific country with its appearance and its stats!
    Track Editor: I love track editors, so why not adding one?
    Ability to use custom soundtracks: If WipEout HD made it possible, so we can!
    And BTW, here are some songs to use in the game:
    Knife Party-Centipede (Is it weird that I use this song as Goteki 45's theme song?)
    Swedish House Mafia-Greyhound (someone should do a parody of this song's official video in which it is shown an A+ Class 10-laps race in the racetrack Sol (from 2048 ) between the 5 Prototype ships)
    The Prodigy-Voodoo People (old-school house FTW)
    The Future Sound of London-We Have Explosive (just put this song. for all WipEout 2097/XL fans out there!)
    Tiesto-Adagio For Strings
    Noisia-Yellow Brick
    Noisia-Machine Gun (i know, this song is already on WipEout HD Fury, but come on, I LOVE THIS SONG!!!)
    The Qemists ft. Mike Patton-Lost Weekend
    Afrojack & Shermanology-Can't Stop Me (Tiesto Remix)
    Paul Van Dyk-For An Angel 2009
    deadmau5 ft. Gerard Way-Professional Griefers (god, this song is EPIC!!!!!!!)
    CoLD SToRAGE-Cairodrome
    Photek-Azymuth
    Pendulum-Tarantula
    Camo & Krooked ft. Shaz Sparks-All Fall Down
    The Prodigy-Piranha
    Elite Force-The Law of Life
    Dieselboy & Kaos-Barrier Break
    The Bloody Beetroots ft. Steve Aoki-Warp 1.9
    The Qemists-Stompbox (Spor Remix) (try to use this on Zone Mode at the highest speed class possible! ^.^)

    and yes, I know we must get the artist's permission in order to use these songs. But at least there is the custom soundtrack option!
    Last edited by nick98; 9th September 2012 at 07:16 AM.

  10. #2710
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    I love the idea of an endurance mode and perhaps we can do something about that, as for track and ship editor, well. the problem with building an in game editor is that it's about as complicated as making an entire game from scratch and depending on how complex you want it to be in terms of customizability I mean how many base blocks and how much you want to be able to with with them is also an issue as we'd have to build them individually in 3d programs a much easier way would be to either learn how to make your own models or if we had the resources to have an order service for ships and tracks. the thing is we're basically a group of 8-16 people working on this game at any given moment so we really don't have the time or resources to do something like that. I'd love to be able to oblige but as it stands now it really isn't possible.

    custom soundtrack though is definitly something we've been talking about.

    also man thanks for the input we always want to hear new ideas even though some might be out of reach.

    Actually I should say this so that it's perfectly clear, even if we sound dismissive sometimes it's not because we dislike any particular people or ideas, we're all trying hard to make all your suggestions work as well as we can, but don't take it personally or be too disappointed if your ideas are not included in the game. We're doing this for ourselves yes, but our main goal is to entertain you guys.
    Last edited by Oryx Crake; 8th September 2012 at 08:12 PM.

  11. #2711
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    Endurance mode: Piece of cake, already thought over.

    Ship/track editor: It is a possibility, but I'm pretty sure you won't bee seing it in the release of this game. The only way it can be done without requiring excessive knowledge on 3d modeling from the player is having custom parts, like in NFSU to add/replace on a ship. Track editor would work the same way but with buildings and track sections. But it will require a lot of coding, especially for positioning the parts correctly.

    Custom soundtrack: It's possible, we have sort of thought on that, but it isn't a priority yet...

  12. #2712
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    Removed.
    Last edited by AG-SYSTEMS; 8th September 2012 at 09:39 PM. Reason: Concept Removed

  13. #2713
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    We already have the 8 teams for quite a while dude...

    Amphithere
    CERN
    iFreet
    Solaris
    Artezix
    Zepher
    LOGOS
    Helios

    I've been saying this for months now, we now need TRACKS not teams... Sorry if you wasted your time...

  14. #2714
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    Am working on a track Already got the idea and will create a short description tmrw. I also can create the basic scheme in Blender [at least I hope so xD].

    The track is called "Nazca Remains" and takes place at those famous lines in the sand desert next to the city of Nazca in Peru. I figured we didn't have a desert theme yet and connecting it with maybe an abandoned little city of an old culture might be interesting. Gotta post a story for it tmrw in Oryx' doc

  15. #2715
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    thanks for the reply. I know that making a ship and track editor can be long and frustrating, but it's actually very nice to unleash your imagination. But don't worry, I'm not offended by the fact you will not put these editors in the game. If you can't put the songs I listed, I might as well use the custom soundtrack option! BTW, which was your favorite song from those I listed? mine was "Professional Griefers"! here are some racetrack ideas:
    Manakaluia: A 4.5 km long track in Hawaii, with a mag-strip drop on a volcano's crater!
    Nemoka Way: A 6 km long track in Hokkaido, Japan, near Sapporo.
    Sondian: A 5.1 km long track near Montreal, Canada, with various mag-strip spirals, corners with 90 degrees banking and barrel rolls.
    Grand Climb A 8 km long Point A-Point B uphill race winding on the Mont Blanc in Italy.
    Port Isis: A 4.9 km long track racing on the harborline of Cairo, Egypt.
    Fortisk Grande: A 10 km long track in Vladivostok, Russia. (NOTE: due to its length, this track is only available on Phantom class)

  16. #2716
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    Well actually I also enjoy track editors in certain games but I think it's misplaced in games like these.... Imagine Wipeout had a track editor. The given tracks would just become unspectacular, if you know what I mean. But I appreciate your idea

  17. #2717
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    Xpand, I switched gears after that minor infraction and I'm making a track guide.

    Hellfire, I'll never do that again.

  18. #2718
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    I think that for Ship Editor, players could simply upload a new texture over the top of the old one on the ship, same as in Pulse's Skin designer.
    Doing it this way gives the players room to personalise their ship, while not devaluing the ships like a constructor would do. And it's easier to implement by a landslide.

  19. #2719
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    Quote Originally Posted by nick98 View Post
    Fortisk Grande: A 10 km long track in Vladivostok, Russia. (NOTE: due to its length, this track is only available on Phantom class)
    There was a speed class that went beyond Zen. It was Mach One. It was only raceable on tracks in excess of 50km with turns taking up more than 7km of track length for pilot safety reasons. Wonder where it went to.

  20. #2720
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    here is yet another track, created just for Mach One class:
    Excessium X: a 72 km rollercoaster-esque track in the Black Forest, Germany.
    Last edited by Hellfire_WZ; 9th September 2012 at 08:40 PM. Reason: No need to quote a post immediately preceding yours

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