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4th September 2012, 01:03 PM
#19
Situation on G-Docs & pickups
Beware, longer + colorful post ahead! 
Sooo, first of all, to clarify the situation of Gdocs:
Recently I got some access requests on our Google document. We used to have it opened for the public at first but recently we decide to lock it. We are having links to very raw material there and unfortunately we already encountered stuff got used on other websites without our permission. The document itself is created to keep an overview of everything we have so far, finished material as well as work in progress stuff & ideas. So I hope you guys understand that we can't give access to everyone but only the ones who are directly putting stuff into the game or having to use raw material, the "core team" so to say. There are no decisions made in Gdocs, everything new will be announced here of course 
Secondly, I am thinking of how each pickup interacts with another. I wrote down some basics and opinions. Ideas & critics are highly welcomed!
First of all I saw we are actually having only 5 pickups out of 13 that cause direct damage on the enemy when used [these are Tractorbeam, Rockets, Cannon, Missile & Mines]. I thought that this is not much and it would take a long time if you really aim to bring an enemy down [unless we have incredibly high damage rates]. So first question: Should the Tractortrap or the Magnets decrease energy of the victim ship when attached, next to their actual effect?
Further on I though that it would be easier for coding & physics if you can only use one pickup at a time. For example: When the Phantomizer is active, you are not able to pick up something else.
Also we have to take care that the more powerful pickups should be rarer to get than normal ones [like the Quake in Wipeout]. So I created a frequency rate list based on the power/advantage of each pickup:
Turbo - high
Gravitron - medium
Teleporter - medium
Phantomizer - low
Mines - high
Magnets - medium
Tractortrap - low
Cannon - high
Rockets - high
Tractorbeam - high
Missile - medium
EMP - medium
Impulse - low
These are just my thoughts, so feel free to make suggestions 
And here are some basic interaction situations. What happenes to other pickups if you use the...
...Impulse -> Mines+Magnets+Tractortrap+Rockets+Missile+Cannon will be pushed away [like the enemy ship]. The Gravitron becomes deactivated aswell. No effect to an EMP or a Phantomizer in use.
...EMP -> Missile will loose target, continue flying straight forward. Magnets+Tractortrap+Gravitron become deactivated, an opened Portal from the Teleporter becomes closed. No effect to a Phantomizer in use.
...Phantomizer -> Magnets+Tractortrap+EMP+Impulse have no effect. When flying through a Portal from a Teleporter with a Phantomizer in use, the player will become teleported but the phantom ship continues it's normal flight.
...Gravitron -> Becomes deactivated when getting caught by a Tractortrap.
These are the first ideas. Don't know if I covered all cases.
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