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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2621
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    I also got my controller set up now.

    And now I can handle DC almost perfectly at this speed. Game feeling increased alot here!! But still there has to be some work done for the handling. But you know that already

  2. #2622
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    What is wrong with handling? I can make perfect laps almost every time now and for me handling is perfect here as for highest speed

  3. #2623
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    Not ship handling itself, sry for the wrong word. For example... Barrel rolls and sideshifts only work randomly here.
    Last edited by docfo4r; 1st September 2012 at 11:25 AM.

  4. #2624
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    hm... I think we should try to get some beta testers. preferably also some who aren't wipeout pros (that would be pretty much every one on this forum) to evaluate the handling and controller issues. we don't want to make it too hard but we certainly don't want to make it too easy either

  5. #2625
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  6. #2626
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    Haha great, this is going to be fun

    Finished renders for pickups:
    Turbo, Phantomizer, Missile, EMP, Impulse, Tractorbeam

    Rendering ATM:
    Gravitron


    Will upload the videos when they all are finished. Would be nice to have the final HUD symbol and official font ready in some time

  7. #2627
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    I'll see to that over the next few days. I'd plan to get the next set done by tomorrow but Father's Day so it might take longer.

  8. #2628
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    Don't stress yourself

    Just saying it would be nice if somebody [you know who I mean xD] can work on it sometime soon...

  9. #2629
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    fullsize symbol: http://i.imgur.com/l8ENy.png.

    the idea is that it's supposed to be like a 'not permitted' sign, but with a bolt instead.

    *rdmx disappears again*

  10. #2630
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    Nice! And wait, before u disappear again, can you send me the font for menu again? In this mess i have in downloads and desktop i misplaced it somewhere xd
    Nevermind, I found it in inbox xd
    Last edited by zero3growlithe; 1st September 2012 at 06:27 PM.

  11. #2631
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    So you also doing HUD symbols rdmx?

    Ahh I hope you come back soon xD

  12. #2632
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    Ops, another idea popped in my mind: While looking at rdmx's HUD and this Integrity indicator i thought about such thing, while this value is low your ship begin to become unstable, i mean, airbreaks begin to work strangely, side shifts (as they are now xd gotta fix that) and other stuff, but not too much so player can still win race, and with this value became lower ship "strangeness" rises... what do ya think?

  13. #2633
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    Quote Originally Posted by zero3growlithe View Post
    airbreaks begin to work strangely, side shifts (as they are now xd gotta fix that)
    xDDDDD that cracked me up!!

    Awesome idea! Really great. Please program that
    I was always thinking if you get knocked by the EMP, your HUD shows some f*cked up info for a moment, but maybe it would be better to create that effect if you are lower than 5% energy or so, or maybe both, what do you think?

  14. #2634
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    With the EMP we could make an intermittent TV "noise" covering the view while the effect lasted, along with control disruption.

  15. #2635
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    Yeah, the AG device becomes turned off. The ship slides on the ground. The view becomes a little distorted [not too much, I think it's best if you can still clearly see ship & track] and the HUD showing strange stuff... Like the whole electronics' gone haywire for a moment.

  16. #2636
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    hey lads My cousin is an industrial artist been thinking of asking him for a track for the soundtrack here's an example:Void prototype - invidious waddaya think? (I haven't asked him yet)

  17. #2637
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    The ship 'strangeness' and sliding sounds far too much like Fusion though... You risk having it far too frustrating.

  18. #2638
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    When the ship gets hit with EMP, the hud flickers and the speed/health/etc values change to random amounts. Nice and simple

  19. #2639
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    Yep, that's what I thought, dreads.
    And make it change to several random amounts, not just one. Like it's trying to regain stability but fails...

    @rdmx yeah we have to take care the ship is still flyable, just has a random fail of controls here and there.

  20. #2640
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    Attachment 6683
    Redesign of zero's Zepher coming up!

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