Hmm that video problem could become an even bigger problem if we are going to include a few cutscenes for the story, intro/opener video, a video when finishing campaign mode etc.
I will check if there are workarounds for including external videos...

About the AI: Maybe you can make a mix of both versions? For example, giving them several paths to fly from the beginning but make them able to learn from other enemy or players behaviour would kick ass. Oh, I hope I got your question right...