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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2421
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    I do have an idea for FX-150 logo. (I don't like the last one somebody made) But as you know I'm busy with exam and remaining SSGX tracks concept...
    Damn people being fired up when I'm busy with other things. Dx
    edit: I see track logo request in Gdocs. Please describe each track to my PM.
    Last edited by TypeProton; 17th August 2012 at 03:48 PM.

  2. #2422
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    First animation of the Turbo:


    Beware that information + logos are just placeholders. Please tell me whatever I need to change
    BTW: Yep, it's my voice with some MorphVOX layer. If anyone knows a good and easy to use "real" electronic voice generator, let me know.

    @TypeProton, yup. Would be helpful

    @zero: Great so far. Expecially the explosions look awesome!!!
    Last edited by docfo4r; 17th August 2012 at 03:57 PM.

  3. #2423
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    Ahah, that looks awesome! It reminds me of WO3 for some reason. But I reckon we could work out better camera angles.
    Oh and zero, those explosions look awesome. But please tell me that isn't the final lighting of cassandra. I was aiming for something more like this:
    http://threedmaniak.deviantart.com/g...62541#/d4x0reg
    A dark-ish scene.
    iFreet texturing: 40%
    Attachment 6577
    Oryx, I changed the scheme a bit instead of the all red one. Hope you don't mind!
    Last edited by Xpand; 17th August 2012 at 05:21 PM.

  4. #2424
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    That new scheme looks WAY better. Think you could add some Gold highlights to it? And maybe change the Red to more of a Dark, Metallic Crimson?

  5. #2425
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    @Xpand: (Comparision) Erm... any ideas what is wrong? Cos for me this one on the left is better... well, maybe there is a bit too much of this orange light... I'll render it again someday with new settings.
    btw.... more boooooom xd https://picasaweb.google.com/lh/phot...eat=directlink
    Last edited by zero3growlithe; 17th August 2012 at 06:36 PM.

  6. #2426
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    Hehe, looks awesome. I saw the bright orange light and I got scared! xD
    @Amaroq: Gotta see what I can do. I'll refine the textures after the parts are all mapped onto the photoshop file.

  7. #2427
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    K, rendered Cassandra again with new settings and now it looks as it should, even better with ambient orange from sunset =.=
    https://picasaweb.google.com/lh/phot...eat=directlink
    https://picasaweb.google.com/lh/phot...eat=directlink
    (Explosions included xD yhyhyhyh)
    btw. Oh hell... my scheme for AI was easy to understand and all but then came scripting... OMG O.O Totally got tangled....
    Last edited by zero3growlithe; 17th August 2012 at 10:09 PM.

  8. #2428
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    I dunno I'm not terribly bothered about color schemes in general but I would like the stars to be in there and also the green, it doesn't have to be the same way I made it first but the idea was to have it be the colors of the morrocan flag. change it all you like so long as those 2 parts of it are in there, the green and red and the star design.

  9. #2429
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    Got a rather funky idea : I'd like a databank section in main menu. (Just name it Help section) Where it will contain the basics of the game, team info, pickups info, track info, et cetera. Maybe we could ask HellfireWZ to narrate them to players! (Maybe too much but that'd be cool imo.)

  10. #2430
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    Quote Originally Posted by Oryx Crake View Post
    I dunno I'm not terribly bothered about color schemes in general but I would like the stars to be in there and also the green, it doesn't have to be the same way I made it first but the idea was to have it be the colors of the morrocan flag. change it all you like so long as those 2 parts of it are in there, the green and red and the star design.
    Yeah, the logo and morrocan flag are going to be there. The green too, I just haven't found a good place. Maybe a thinner stripe next to the red one.

    @TypeProton: That's a cool idea. And having sHellfire to narrate the stories is even cooler! But we still don't have anything beyond a simple description for each ship.

  11. #2431
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    @Xpand thank you. Yeah, I was also thinking if the camera should just travel a straight line without rotating at all, or some kind of spectator view. What are you & the other guys thinking? Wanna fix that out before I move on to Phantomizer Oh and still the voice is what I don't like at all. I am thinking about using & filtering some TTS for it. I'd like to have a voice like this!

    @zero Whoa that explosion is awesome!! Now just the blue bits are a bit strange IMO.

    @TypeProton that's an awesome idea. I anyway thought we are going to include the pickup animation videos into the help menu rather than having just text explaining each pickup like in WOHD.

  12. #2432
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    As for the blue bits, of you look carefully at a campfire, you may notice taht the part near the bottom of the fire is kind of a blueish-purple color. The coommon associationg with blue being cold nad red being hot as actualy wrong. For example, blueish-white stars are hotter than reddish-orange stars. Blue plasma is usually higher temperature than red plasma. It goes on.

  13. #2433
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    Actually those blue bits are from rockets not their explosions xd But that aside, small problem I forgot to mention is "video playback" in Unity which is ONLY available in Pro version :/ And now, my suggestions are: videos will be in help folder located in game files in which player can use their external software to play those OR make those movies using Unity's animator and then play them in-game using unity's engine... yeah, i know this sucks I probably can't use kickstarter site to get funds for Unity Pro license so it drops out xd
    Now onto the "intelligent AI" thing I have one question: Should enemy ships use data which they gather during their flight to move around the track (some info is transferred by nodes and some ships gather themselves) or data I'll record during my around 10 lap race using "save to file" feature which AI then use like this: Example: [When player was "around" this position he was turning around 76% for x seconds and used sideshift once followed by turning in opposite direction, his distance from wall was around x meters and my is around the same so I'll keep executing current instructions]? If there is any other idea then shoot

  14. #2434
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    When making my track, will you guys accept a unity file? I'm stressing over how much of the track should be done in blender. If I used unity to piece it together, I could use instances of different models, for example, or add sound emitters directly to the track, and other cool stuff. I can also directly add any animations and stuff without needing anyone else to do that out of blender.
    Hopefully this shouldn't be a problem.
    Last edited by dreadofmondays; 18th August 2012 at 04:59 PM.

  15. #2435
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    Hmm that video problem could become an even bigger problem if we are going to include a few cutscenes for the story, intro/opener video, a video when finishing campaign mode etc.
    I will check if there are workarounds for including external videos...

    About the AI: Maybe you can make a mix of both versions? For example, giving them several paths to fly from the beginning but make them able to learn from other enemy or players behaviour would kick ass. Oh, I hope I got your question right...

  16. #2436
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    Video Playback problem solved Docfo4r found it on the internet, although it was not free but gave me idea on how to make it
    As for AI there is 3rd idea: Make them learn track by themselves with player playing with them, they make mistakes but correct them later, but yeah, I can just use some of 1st, some of 2nd and some of 3rd idea to create it Now let's see if i'm capable to do it...

  17. #2437
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    Oh, okay. I hope you can write a working script for the videos or however you are doing it
    So I will continue to render the animations with Vue as for now. If the video importing won't work after all, then we can use those finished videos on our website maybe & redo the animations in Unity.

    I think it would be nice anyway if you can make the AI being "intelligent enough" to be stupid xD I mean, if a mistake happens to them once in a while, it would just make the game better in my opinion instead of having an AI which will always do kind of the same stuff. An AI mistake isn't always a players advantage

    BTW: Zero, I updated your Gdocs section but mark that video problem as solved as for now.


    EDIT
    dreads & I just discussed that it really might be helpful to have a MEETING once in a while. It is highly useful as we can discuss problems, progress and tasks directly without having to wait for an answer in the forum [for example if there are several questions one after another^^]. I see some of us already exchanged Skype accounts, so how about we all add each other up in Skype and create a repeatable meeting, like once in a month, all 3 weeks or so. We can open our Gdocs in that meeting and we can all use this to write down stuff & see what the others mean.
    I know a meeting is not easy to set up since we all live in other parts of the earth, maybe not everyone can attend every meeting, but we can use this tool to at least suggest a meeting and everyone can check his actual local time for the meeting.
    Last edited by docfo4r; 18th August 2012 at 05:34 PM.

  18. #2438
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    again my Skypename is frumpman1 I urge everyone to add me and add other people

  19. #2439
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    Quote Originally Posted by TypeProton View Post
    Maybe we could ask HellfireWZ to narrate them to players! (Maybe too much but that'd be cool imo.)
    You read my mind. When I was writing the backstory for Ti-Khana, I was imagining him talking about it. However, I am 110% certain that none of my ideas will ever make the cut. For anything. At all.

  20. #2440
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    Why so negative? I also had ideas which got into my own brain-trashcan or weren't accepted. Every idea itself helps for the game since there might be some info in it which helps developing other ideas. And I see you're doing a good thing by suggesting teams, creating story-threads etc.
    But as you could see we already have lots of teams ready, it's not like creating a team is big problem. Didn't you say you could create logos for the tracks? Why not start working on them since this would be highly helpful for the website for now and of course for the game

    Turbo animation in spectator mode:


    About the voice: I tried some text to speech with filters and natural readers but in every case the voice was too monotone and boring. The text should be spoken by a human just to give it some kind of "life". I wonder if you guys mind if I ask my friend from Japan to record her voice for me since her voice comes closer to the thing I am aiming for [I think female voice is better in that case anyway]. I'll still apply some filters then.
    Last edited by docfo4r; 18th August 2012 at 11:46 PM.

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