'Sup, so I attempted to make the countdown sequence using blocky, but this keeps hapening.
http://www.youtube.com/watch?v=8FNVToe_1_I
It just jitters back and forth instead of a steady change.
Here's the code used:
Anyone knows what's going on?Code:function FixedUpdate () { Count(); } function Count(){ var offset; var num; yield WaitForSeconds(1.5); for(num=1; num<5; num++){ offset = Vector2 (0, -(num*0.1650390625)); renderer.material.SetTextureOffset ("_MainTex", offset); yield WaitForSeconds(1); }




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