'Sup, so I attempted to make the countdown sequence using blocky, but this keeps hapening.
http://www.youtube.com/watch?v=8FNVToe_1_I
It just jitters back and forth instead of a steady change.
Here's the code used:
Code:
function FixedUpdate () {

Count();
}

function Count(){
var offset;
var num;
yield WaitForSeconds(1.5);
for(num=1; num<5; num++){
  offset = Vector2 (0, -(num*0.1650390625));
    
  renderer.material.SetTextureOffset ("_MainTex", offset);
yield WaitForSeconds(1);
}
Anyone knows what's going on?