Page 110 of 179 FirstFirst ... 1060100106107108109110111112113114120160 ... LastLast
Results 2,181 to 2,200 of 3564

Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2181
    Join Date
    Feb 2012
    Location
    HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,046

    Default

    I do pay a little bit for it but first of all it's not much and second I am using another part of that web space for personal data transfer. I love the project, so it's alright

    I'll work on the site this weekend. As for teams and everything... Make sure to keep the Google Docs document, which I linked a few posts back, up to date so it's easier to work for all of us!

  2. #2182
    Join Date
    May 2012
    Timezone
    GMT -6
    Posts
    863

    Default

    I know most of you guys probably know these things already, but I may as well clarify for anyone who doesn't:

    - If you are making pictures or models: Keep the most important part of the picture off-center, as it will draw more attention to it. This is especially important if you have an awesome-looking ship in a pretty environment, and you want people to be looking at the ship.
    - If you are making music, don't Over-Design. Doing so will only make it sound confusingly busy, and it will often lead to poor moments. Keep it mildly simple, and it will actually sound better.
    - If you are programming something, then don't use Java. Java is poorly optimized, is constantly needing to be updated, and teaches bad coding habits. Not only that, but most Java-powered programs don't take advantage of Multi-Core CPUs.

    Thank you, and have a very safe, and productive day.


    I wrote that post for anyone who visits the thread and wants to join the Dev Team.
    Last edited by Amaroq Dricaldari; 28th July 2012 at 07:02 AM.

  3. #2183
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Speaking of music:
    http://soundcloud.com/rbng-1/temtesh-memories

    Finally! It took a while to come out!
    I tried to capture the chaotic races in Temtesh Bay and transform them into sound.
    Last edited by Xpand; 27th July 2012 at 05:56 PM.

  4. #2184
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    Ok, upload complete https://rapidshare.com/files/2837604...rsion%208).rar
    Sounds are a bit not prefect xd But it is fun to play... low-end pc users won't get this joy sadly I'll upload a movie tommorow which will be showing it
    As for music it is random at race beggining, although this random functions suck and sometimes you'll need to press "r" more than once to get new one xD One bug you'll maybe not notice and I forgot to fix is after your ship is destroyed AI rockets don't hit anyone because of null reference exception in script without protection to prevent this... Ah, and soundtrack is made of 7 track which got under my mouse cursor xD I think that's all, have fun and don't forget to comment ^.^
    Probably first comment: This red thing when colliding... WHYYYYYY!
    And yeah, still old HUD, gotta change that when I'll be finishing Main Menu. And AI is set to highest difficulty available right now
    Oh oh, and one ship is a ghost because I've deleted its mesh by mistake and didn't have... energy to change it. (F***, 5th edit...) Ship is shaking after you finish race (if anyone... although it is damn easy) because... I don't have any idea... i just can't find the issue so I'l just rewrite whole camera script cos it is a mess xd
    (6th eeediiiiit, OMG) Sideshifts are on "d" and "f" but can be changed in input options when turning on game, shooting is on "v" key and can't be changed cos forgot to define it as button xd "b" is boost, "c" is camera and barrel rolls don't work because I'm still fighting with game-controller-and-keyboard-controls possibility...
    Last edited by zero3growlithe; 27th July 2012 at 09:33 PM.

  5. #2185
    Join Date
    Feb 2012
    Location
    HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,046

    Default

    Nice, zero. Am downloading it right now.

    Question: Should there be a downloadable demo on our website? My own opinion is "no", since we don't have an official demo but only test releases for ourself to find bugs etc.
    But I like to know your opinions.

    EDIT: Will store a link of the most recent demo available in our G-docs.

  6. #2186
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    Could be posted just as developer version for testing, if it is about SlipStream then why not place project progress in there
    Updated G-doc with my "notes", not updated but can be changed and if I'll ever get bored I'll take care of it too.
    ----------------------------------------------------------------------------------------------------------------------
    Some game performance info:
    - Max VRAM usage: around 260mb (wow)
    - 128 draw calls... Xpand, I need you to make every ship combined into one mesh, it shouldn't be a problem cos it is just one button and everything is fine after that
    - it takes around 9% of one of four 3.33ghz core on my CPU
    - uses... OMG, 600mb of RAM... gotta fix that too (one line of code again xD) EDIT: Oooopss, maybe not.... it will take some more optimization... damn Java
    EDIT: Lightmapping and high resolution textures in really demanding formats are making so much mess in RAM so I'll convert them to *.png cos it is almost lossless format i think. And I'll have to delete some unused files later too.

    Game download count: 11;
    Last edited by zero3growlithe; 28th July 2012 at 06:55 AM.

  7. #2187
    Join Date
    Oct 2011
    Location
    Metarie, Lousisana.
    Timezone
    GMT -6
    PSN ID
    I don't have one at this time.
    Posts
    187

    Default

    Quote Originally Posted by Xpand View Post
    Speaking of music:
    http://soundcloud.com/rbng-1/temtesh-memories

    Finally! It took a while to come out!
    I tried to capture the chaotic races in Temtesh Bay and transform them into sound.
    Awesome! Very nice.

    @zero3growlithe-It's taking ages to download. Do you have a idea on how to make it smaller?
    Last edited by AG-SYSTEMS; 27th July 2012 at 09:23 PM.

  8. #2188
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    Yeah, although I won't do this now till I'm done with some things cos it is related to number and kind of files within my project files.
    btw. It is just 100mb, took 20min to upload xd EDIT: Uh huh... i forgot this **** has those damn transfer limitations... stupid hostings
    Last edited by zero3growlithe; 27th July 2012 at 09:50 PM.

  9. #2189
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    It's not the file size. RapidShare plain sucks. Mediafire is way faster, both on upload and download. I recomend you use that next time.

  10. #2190
    Join Date
    Feb 2012
    Location
    HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,046

    Default

    Awesome update on G-docs! The "bug report" thing was very important to be added

    Some notes of the first impression from me:
    - Cassandra looks sooooo good.
    - I am soooo bad at racing xD
    - The pads are great, although I find it a little bit hard to tell if it's speed or weapon pad when seeing it infront of you, maybe it's just because the speed class.
    - Sound effects are nice, I like them!
    - That red effect when hitting a wall, also nice.
    - In the first tunnel of Cassandra there are some kind of light outlines on the opposite side of the windows... Maybe Xpand, you should fix that out.
    Last edited by docfo4r; 27th July 2012 at 10:28 PM.

  11. #2191
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    It's awesome! Just plain awesome.
    @docfo4r: Yeah, those are just crooked UV coordinates. It's a quick fix.
    @zero: One thing you forgot: the lights/self illum material on the advertisements* and lower the shininess of the light cones in the tunnel and those tubes** on the black structures just before the largest mall before the seaside tunnel.
    Other than that it's perfect! I have no other complaints.

    *
    Attachment 6496

    **
    Attachment 6495

    Oh yeah, the AI is hard as hell. But that's a cool feature! xD
    Last edited by Xpand; 27th July 2012 at 10:42 PM.

  12. #2192
    Join Date
    Oct 2011
    Location
    Metarie, Lousisana.
    Timezone
    GMT -6
    PSN ID
    I don't have one at this time.
    Posts
    187

    Default

    Very well done. I have only one problem.

    I hate keyboards for racing. I really should hook up my PS3 Controller.

  13. #2193
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    @Ag-sys: I don't recommend using PS3 controller yet Wait till I'll make it work as it should and then you can experiment
    @Xpand: Ah, yeah, my memory rocks so... hmmm, I'll fix that tommorow so I can forget it xd
    @Whoever wrote that (scrolling on iPhone... yea):
    - The pads are great, although I find it a little bit hard to tell if it's speed or weapon pad when seeing it infront of you, maybe it's just because the speed class.
    Hah, I knew it will be hard to tell what is what without any colors before setting them up Xpand, it would be cool if you could make somehing like light-rays coming out of wep/sp pad so you can tell what is what from far away
    quote[AI is hard like hell] > And I still think how to make them harder... well, too much skills sucks xd
    Last edited by zero3growlithe; 27th July 2012 at 11:01 PM.

  14. #2194
    Join Date
    Feb 2012
    Location
    HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,046

    Default

    I posted that. Glad to see I am not the only one with that problem, I thought I am blind or so xD

  15. #2195
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    Meeeh, cos I've moved my finger so many times to get this piece of text for quote but i forgot to get who wrote that and going back would be too troublesome so... hmmm xD

  16. #2196
    Join Date
    Feb 2012
    Location
    HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,046

    Default

    Haha, no problem. Most important is that the message got delivered, the sender is not that important

  17. #2197
    Join Date
    Oct 2011
    Location
    Rio de Janeiro, Brasil
    Timezone
    GMT -3
    PSN ID
    BrunoGatts
    Posts
    56

    Default

    I gave an idea about a team from South Korea, but I'm still developing the concept ship of that team.
    Does it help about something?

    If you want to know more about the Story of the team, here it goes again:

    Team Name: [BreeTech]
    Country: [South Korea]

    "The Korean Dream Factory", as what they are called, are hungry for victory in this season! An inspiring growth in the nanotech market made this korean company dream higher as they started sponsoring the F9000. After the 2nd rise of the Anti-Gravity League, they saw the perfect chance to get into the FX150 championship but unfortunately, for the mass disapointment of the South Korean Nation, no. 1 pilot, the "Star Saint", Syoung Jung-Moon, suffered severe injuries and had to be immediately retired of the track.
    People thought he'd die for the severity of the injuries, but Breetech granted that the "Star Saint" would still be running on the FX200, and this time, they'd crush all their rivals on the tracks. Guess that we'll have to wait and see...

    I'm still working on the concept ship for this team, I'll post them here as soon as I'm done with them (and as soon as my laziness + work have the kindness of making me do it =P)

  18. #2198
    Join Date
    May 2012
    Timezone
    GMT -6
    Posts
    863

    Default

    Quote Originally Posted by zero3growlithe View Post
    - uses... OMG, 600mb of RAM... gotta fix that too (one line of code again xD) EDIT: Oooopss, maybe not.... it will take some more optimization... damn Java
    Read my previous post.
    Last edited by Amaroq Dricaldari; 4th August 2012 at 11:10 AM.

  19. #2199
    Join Date
    Dec 2011
    Timezone
    GMT + 7
    Posts
    106

    Default

    Okay, feedback of the current beta
    - Cassandra is amazing!
    - I think there should be more effect like AG craft pushing forward or zooming effect when passing over speed pad. Also speed/weapon pad are indistinguishable from afar.
    - Controlling with gamepad's analog stick is twitchy. It moves when hitting a set threshold instead of being sensitive of stick's movement. Dpad not tested yet. I feel like the AG craft keeps flying too much tbh.
    - AI twich the entire way... :/
    - Oh gawd, that red bleeding effect when you're hurt. It's fine actually. Just don't carry that over to the rest of the HUD. Try to use really quick orange/yellow bleeding instead.
    - I don't like the sound of the engine. It sounds more like jet fighter more than AG craft.

    Sorry for being nitpick lol. You guys are doing fine! Keep it up!
    Last edited by TypeProton; 28th July 2012 at 11:49 AM.

  20. #2200
    Join Date
    May 2012
    Timezone
    GMT -6
    Posts
    863

    Default

    Well, they are powered by what is essentially a cross between a Fusion Reactor and a Jet Turbine.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •