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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #25
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    Quote Originally Posted by docfo4r View Post
    Another idea which might be hated is a time-based weapon. Like for example when activating it, the whole game slows down [of course the lap counter aswell] and your controls are more precise, or just the enemies become slower for a moment. But I can imagine that it could be annoying easily if the enemy is using that pickup too often...
    Fatal Inertia had the ultra-rare 'Time Dialator' pickup. Guess what it did. Here is a hint:It caused the lead to be overtaken...by the last positioned racer.

    As for Mach One and Airbraker:Anyone mind if the F7200 Drag Prototype(apppeared in WipEout 3:SE in the high speed oval tracks) be used as inspiration? I was playing a prototype race and using only the airbrakes for handling. It seems...potent enough.
    Last edited by F.E.I.S.A.R; 23rd July 2012 at 11:46 AM.

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