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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #12
    Join Date
    Feb 2012
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    HE, Germany
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    GMT + 1
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    docfo4r
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    Hmmm I'd say maybe a little lower than Wipeout HD is. The free room between track and ground of the ship should be clearly visible [for example in "Voltage" it's hard to make out your ship is actually flying].

    @wildmorgan kinda cool idea aswell. Definately something new. But when it comes to portal/beaming etc. we should make sure it won't be too much confusing and also not too much of an advantage aswell. But I don't know, this weapon could be well hated by others.

    Another idea which might be hated is a time-based weapon. Like for example when activating it, the whole game slows down [of course the lap counter aswell] and your controls are more precisely, or just the enemies become slower for a moment. But I can imagine that it could be annoying easily if the enemy is using that pickup too often...
    Last edited by docfo4r; 22nd July 2012 at 07:44 PM.

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